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[CSGO] [WIP] de_convention

  • Demolitions
  • February 3, 2015 at 2:46 AM
  • Demolitions
    • February 24, 2015 at 8:47 AM
    • #21

    FHDSFGH ill have to fix it tomorrow :C I knoew that was going to happen. oh well, ive got time before the playtest

  • Demolitions
    • March 5, 2015 at 3:14 AM
    • #22

    Workshop link updated: http://steamcommunity.com/sharedfiles/fi…865&searchtext=


    Playtest tomorrow afternoon. Little nervous lol

  • 8bit
    • March 5, 2015 at 5:03 PM
    • #23

    Ran around it just now, some stairs need clipping but I guess we can live with that for todays playtest. And don't be nervous lol, I like mid, needs abit of tweaking but It's not bad at all. Also like theme, I assume it's some sort of gaming expo?

  • Muffin
    • March 8, 2015 at 2:39 AM
    • #24

    The "curvy" lights at middle look a little bit odd. (I think it's texture lighting right?) The color of the light/underneath slightly disrupts the color scheme of the area. I really don't know how to explain it though.

  • Demolitions
    • March 8, 2015 at 6:22 AM
    • #25
    Quote from InfinitySlayerX

    The "curvy" lights at middle look a little bit odd. (I think it's texture lighting right?) The color of the light/underneath slightly disrupts the color scheme of the area. I really don't know how to explain it though.


    There's a spotlight and light under it. I just copied it from Office at the last second, just for the purposes of the map test the next morning. I sent the map in a little late to RZL lol. I've been playing with the color a bit since.

  • Vinneri
    • March 8, 2015 at 7:18 PM
    • #26

    I still don't like that there isn't any connector from ?A? path to middle that T's could use for fast rotation. You should consider that

    Keep up!

  • Demolitions
    • March 9, 2015 at 3:21 AM
    • #27
    Quote from Vinneri

    I still don't like that there isn't any connector from ?A? path to middle that T's could use for fast rotation. You should consider that

    Keep up!


    Huh? There's paths from mid to both sites.


    Edit: unless you mean the actualy path TO A, and not A site itself.

  • Vinneri
    • March 9, 2015 at 2:59 PM
    • #28

    [Blocked Image: http://puu.sh/gt6V2/66c55c1826.jpg]


    This is what I mean. Rotation time from A route back to B is not really encouraging you to make fake pushes etc.

  • Muffin
    • March 10, 2015 at 6:50 AM
    • #29

    http://steamcommunity.com/sharedfiles/fi…s/?id=146135089

    De_convention by SamCom.

    Eminem Voice: "I think we're going to have a problem here"

  • Vaya
    • March 10, 2015 at 10:41 AM
    • #30
    Quote from Muffin

    http://steamcommunity.com/sharedfiles/fi…s/?id=146135089

    De_convention by SamCom.

    Eminem Voice: "I think we're going to have a problem here"

    this map was renamed to De_event

  • Muffin
    • March 10, 2015 at 1:37 PM
    • #31
    Quote from Vaya

    this map was renamed to De_event

    Ok.


    Is it possible to change the thread name?

  • Xarop
    • March 11, 2015 at 11:16 AM
    • #32

    Wow this looks great. I'll do some playtesting myself later today and comeback with feedback. Not sure there's much I can add but I'll analyze the angles and timings and I'll tell you if something feels off to me

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