Redoing the OP since it no longer really relects what I want to do with this map. I kept the bomb sites, then redid the entire layout from scratch.
[Blocked Image: http://i9.photobucket.com/albums/a61/MGRX/layout_zps77cufjan.png]
-Pulled spawns back to make rounds last longer, and give CT's more time to set up at sites
-Rotation hallway between A and B made more straight for faster rotation and longer line of site.
-Completely redid Mid from scratch. Made it more open and more of a hallway than a cluttered lobby.
-Added a Mid to A route that gives the T's a height advantage coming into A site.
-Made A's front entrance a split staircase for some cover to T's entering A site
-B entrance made a bit further from T spawn [about 15 seconds to closest bombplant spot.
-B connector changed to discourage CT's from rushing mid to get behind T's moving into B site lower.