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[CS:GO] de_rouge

  • Smileytopin
  • January 31, 2015 at 12:11 AM
  • Smileytopin
    • January 31, 2015 at 12:11 AM
    • #1

    Working on a new CS:GO map, de_rouge


    Right now, I'm still in the process of getting feedback. If anybody has any advice for improving the map, that would help a ton!


    Workshop link http://steamcommunity.com/sharedfiles/fi…s/?id=382430891

    Direct DL to (Version a4_fix) https://www.dropbox.com/s/umspahir018a…a4_fix.bsp?dl=0


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/536263618102422873/7EB0D89280178CAD774226289A6F77DFD50EBFB4/]


    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/536263618102425437/3094319DA1F762E9BE8716FE4EC997DF54E9CFFE/]


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/536263618102425654/468E8A5E0F2ED35D843BAF43412F96A82D4BADB0/]


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/536263618102427676/61A8C3FA4969BD94893668B76969772C54F71A69/]


    [Blocked Image: http://cloud-2.steamusercontent.com/ugc/536263618102436644/FE525CAB6B95B94C03A9E6040AB3738284C35BA7/]


    [Blocked Image: http://cloud-4.steamusercontent.com/ugc/536263618102425994/4AF2DCE5FA88A3A773006206146639A6E702D72F/]

  • jackophant
    • January 31, 2015 at 1:49 PM
    • #2

    I'm guessing there are inside paths? Some nodraw surfaces on the roofs is not only good practice for optimisation, but would've helped us see the rest of the map.


    I will say that A and B are almost mirror images of each other. There isn't much to differentiate them other than a raised flanking route on B

  • Smileytopin
    • February 2, 2015 at 5:33 PM
    • #3

    Rouge a3 is out

    https://www.dropbox.com/s/v8y4rxs9kyvm…uge_a3.bsp?dl=0

  • Smileytopin
    • February 20, 2015 at 3:36 AM
    • #4

    a4 fix is out

    https://www.dropbox.com/s/umspahir018a…a4_fix.bsp?dl=0


    Added all of the feedback that I got recently, and still am making more changes.

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