DE_Departure
I've always been infatuated by CS:GO mapping, but never actually attempted to create a level for it-- so, it's time to give it a shot. I've teamed up with Mr. Sunabouzu, and with our abilities combined I hope to learn a great deal from this project as well as creating a playable product that the community can enjoy.
Setting:
Urban train station. Heavy inspiration from downtown Union Station in Denver, Colorado, as well as some architectural inspiration from the Union Depot in St. Paul, Minneapolis.
I've personally visited both of these stations in the past few months and found that both have undergone renovations as of recent. With the new updates, the buildings now combine modern, contemporary architecture while maintaining the classic architectural integrity of the buildings. This combination should prove interesting from a technical and art standpoint.
Current Assets:
Station Sign
[Blocked Image: http://www.mattyoungwi.com/i/2015-01-29_18-08-48.jpg]
Train
[Blocked Image: http://www.mattyoungwi.com/i/2015-01-29_18-11-35.jpg]
Current Layout Status:
[Blocked Image: http://www.mattyoungwi.com/i/2015-01-29_18-14-10.jpg]
29/1/15
From what I've heard, the initial alpha playtest on the 27th didn't go to hot (which was expected to be brutally honest). Comments about scale being off and not enough cover were only a few of the issues I'm sure; not to mention I wasn't present during the actual playtesting.
So, if anyone actually had the opportunity to play the level, I'd love it if you tore my design apart and gave ideas for improvement (just don't make me cry.) I'm by no means an expert when it comes to layout design, so the more feedback from you all the better.