Hi guys,
I'm currently working on a surf game and I want to have simplistic and abstract art style.
I want to use flat textures but it turns out to be problematic in some aspects:
- Point/spot lights suffering from color banding, making them look awful.
- Sensing speed. There needs to be stuff for the brain to track in order to get a sense of speed.
Stuff in the background and on the ramps can help with that.
- It's hard to tell where edges are at.
I'm using outlining to make them visible.
This is what I have so far:
[Blocked Image: http://i.imgur.com/B7tMxZK.png]
(please try to ignore the lack of anti-aliasing for now)
Anyone have suggestions about how to improve it? Perhaps make it more vivid?