I agree with you, that is just too strong color. Atm I use it just to get the idea how it will approx look.
Next building:
[Blocked Image: http://puu.sh/fGINj/79b0012dc5.jpg]
I agree with you, that is just too strong color. Atm I use it just to get the idea how it will approx look.
Next building:
[Blocked Image: http://puu.sh/fGINj/79b0012dc5.jpg]
[Blocked Image: https://c2.staticflickr.com/6/5175/5561932507_cb432057d1.jpg]
it isn't really ever a realistic look (even in real life)
I think it would look really great if you made it worn out a little, like on this pic
[Blocked Image: http://thumb9.shutterstock.com/display_pic_with_logo/216277/216277,1219433012,2/stock-photo-red-barn-16426576.jpg]
you could also make use of the 4blend textures to break the red color up, since the majority of the map is red.
edit: it also appears that you already use color correction, is that true? maybe that's why the red color is so dark/strong.
Come to Finland, so I can show you what's it like in here. I've born in farm and countryside, so I have pretty good idea what I'm doing. Got to say that american farms are totally different compared to Finland. I want to make modern farm with new architecture. Here some reference:
[Blocked Image: http://puu.sh/fGLjT/52349b62a4.jpg][Blocked Image: http://puu.sh/fGLmJ/e20a3bea85.jpg][Blocked Image: http://puu.sh/fGLIz/a6891c870f.jpg][Blocked Image: http://puu.sh/fGMqx/6b04b22af4.jpg][Blocked Image: http://puu.sh/fGMAd/fb73d86c56.jpg][Blocked Image: http://puu.sh/fGMDx/e5759af062.jpg]
This is modern Finland ![]()
those references look less colour saturated.
A new skybox/ light env might help? finland looks quite overcast.
Quote from tommyou could also make use of the 4blend textures to break the red color up, since the majority of the map is red.
edit: it also appears that you already use color correction, is that true? maybe that's why the red color is so dark/strong.
great idea!
Not using color correction yet. I'm doing brushwork atm.
I feel now, that you guys are pushing me to focus on textures more at this stage of development. Damn you ![]()
well you just posted screenshots without describing what we should be looking at, so we will naturally criticize the overall look.
now with those ref pics I see what you're aiming for, but still.. real life doesn't necessarily have to look good in game.
I think the main issue is lighting and shadows, you should make them less dominant.
and no offense dude, we're just trying to help.
Quote from Vinneri
neither really. If you are trying to match your references though you can't just take one area into consideration. I think your textures match the references quite closely but the lighting doesn't match...
I think that's why it looks 'off' at the moment. Does that make sense?
The current look is so overpowering most people will comment on that first. Maybe revert to dev textures for now until you are wanting to focus on texturing and lighting?
Quote from Vaya
So you are criticizing the textures or brushwork? (or both
) With textures I'm going to focus a bit later, but now I'm focusing on brushwork.
neither really. If you are trying to match your references though you can't just take one area into consideration. I think your textures match the references quite closely but the lighting doesn't match...
I think that's why it looks 'off' at the moment. Does that make sense?
It makes a bit. I want to keep mid sunny day, but make it so, that light don't oversaturate red. Also red texture needs a bit more dirt on it and color correction should do the rest. Grass and dirt are too bright atm, so changing them will make overall better.
More likely that going back to dev, I'm going to take a little break from posting and show more when everything is fixed. Those textures are placekeepers, so I can see how it will work when I decide to fix textures, with devs, I can't do it.
Whole day working with ground texture. Getting it done well is so hard. Want to show you how to get from error to another error and finally (maybe) to the goal.
[Blocked Image: http://puu.sh/fJ9ob/028baa9f74.jpg][Blocked Image: http://puu.sh/fJtJr/807bd3de74.jpg][Blocked Image: http://puu.sh/fJAcn/f8de64f533.jpg][Blocked Image: http://puu.sh/fJYNL/b527bdec39.jpg]
Current ref: [Blocked Image: http://puu.sh/fJMMV/92f82d58e1.jpg]
I liked that first pic too, but couldn't find any good ref to make it look better.
Quote from VinneriWhole day working with ground texture. Getting it done well is so hard. Want to show you how to get from error to another error and finally (maybe) to the goal.
[Blocked Image: http://puu.sh/fJAcn/f8de64f533.jpg]
I like this one. Makes it look like a tractor drove by after a hard day's work on the fields ![]()
It could use some tweaking though, like the dirt is too dark. A normal map would help the texture too.
Hey guys!
Some of you may remember me making this map for some time ago. I think I'm never going to finish my project. Why? Because of this: "Hammer compile: Too many t-junctions to fix up" I've fought with this beast few times but I think I'm done now. I was 6 months off and today I tried again and here I am.
I know why it pops up, but only real solution is to make some of my brushes to models with Propper. Problem is that there aren't any easy enough guides for Propper with CS:GO. I have tired it two times with failures and I'm screwed. Motivation is down with the map, because of this shit. I'm just too stupid to use Propper, lol. I would want to finish the map, but this brickwall is too thick for me. What can I do?
Quote from VinneriHey guys!
Some of you may remember me making this map for some time ago. I think I'm never going to finish my project. Why? Because of this: "Hammer compile: Too many t-junctions to fix up" I've fought with this beast few times but I think I'm done now. I was 6 months off and today I tried again and here I am.
I know why it pops up, but only real solution is to make some of my brushes to models with Propper. Problem is that there aren't any easy enough guides for Propper with CS:GO. I have tired it two times with failures and I'm screwed. Motivation is down with the map, because of this shit. I'm just too stupid to use Propper, lol. I would want to finish the map, but this brickwall is too thick for me. What can I do?
I think your best choice would to be look on forums for someone to help you with propper or continue messing around with propper. I cant use it my self either. But honestly I hope you find a solution this game looks amazing good luck!
I used Tophattwaffles tutorial for Propper and i got it to work properly. What's your problem with it?
Quote from El_ExodusI used Tophattwaffles tutorial for Propper and i got it to work properly. What's your problem with it?
If you mean this one: https://www.youtube.com/watch?v=nyE4BY5ySUg
I'm stuck with "info_prop_options" entity, because I cannot find it (I guess there's new entity for that)
nope, the written tutorial: http://www.tophattwaffle.com/configuring-propper-for-steampipe/
I'd love to know when the T-Junction stuff comes into effect. I have A LOT of func_detail so I'm dreading it
Don’t have an account yet? Register yourself now and be a part of our community!