Warning: Wall Of Text being condensed...
Everyone has loved Source, hated Source... loved Hammer, Hated Hammer... etc. Skipping rest of blah blah.
So Wall Worm has allowed everyone to build levels for Source inside 3ds Max for a while now. And it's about to enter a new phase with the addition of Wall Worm Pro. If you want to know what that is, go read about Wall Worm Pro on the Wall Worm website.
One of the things that's bothered me for a few years now is how angry the Source community gets whenever I talk about using Max for Source level design. I get it... because I am also defensive about the tools I love too.
Most of the reasons people give me about why you should not use Max and should use hammer is BS. 99% of it is. Really, the only valid reasons I can think of is familiarity and proficiency (and cost if you are unable to use the educational versions of Max and don't already own Max). That's it. If you know 3ds Max and Wall Worm intimately, there are infinite opportunities that Max presents that just don't exist in Hammer. But if you are familiar with Hammer and not Max... well it can be daunting. I understand that.
So I'm trying to get some more people interested in learning how to use Max as a Source level editor by launching a level design contest. The first contest is Amazing Desert. There are several mods you can map for as long as it fits the contest theme and rules. The contest has some prizes (various commercial Wall Worm plugins like Wall Worm Pro and CorVex). I wish I could offer more... but that's all I can offer right now.
All submissions must be in by Midnight (12pm EST) of February 28, 2015. Winner will be announced on the Ides of March (March 15, 2015).
At this time the judges are Rick Underhill and myself. I am petitioning a couple of my other contacts to also help judge.
I hope that this entices some of you to learn some of the tools in Wall Worm and how exciting it is to build levels in Max. I have tried to share some of the possibilities with the community but I'm often torn between developing WW, making a living, helping the community, documenting WW, promoting, etc... and it's really a lot to cover on my own (the WW development team actually now includes another developer named Orvid King, so that helps). But obviously all the effort has not gotten the kind of interest in the level design tools that I really want to foster. I hope that some of you talented folks will take a look at the contest and share some of your creativity and talents.
I am always happy to answer questions on using the tools. And I promise that if there isn't a way to do something cool you think of, I will think long and hard on ways to help you accomplish it. I've added almost every feature anyone has asked for in Wall Worm in the last 4+ years. And now I hope you join in on it all.