So I'm messing around with the original Quake (with the Trenchbroom editor) and I'm planning to do a single player map, will soon start a WiP thread here I think.
But as I were experimenting with a trap room I ran into some troubles. I have a wall that starts to move in to crush the player. There's a hole in the wall so the player needs to fit into to avoid being crushed, after that there's a second wall and finally the roof also comes down.
The moving wall starts next to a not moving wall so no light hits it backside.
As the player makes it through she/he the wall will appear completely black is there a way around this? I suspect the same problem can happen with the underside of elevators and moving platforms.
A bit surprised that light is baked onto non-static objects. But I guess the advantage is more consistent light.