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[CS:GO]de_barista

  • EddieLTU
  • January 11, 2015 at 8:50 PM
  • EddieLTU
    • May 5, 2015 at 3:41 PM
    • #41

    came here to inform that the map will be playtested with /r/globaloffensive subreddit

    so feel free to hop in and give me some feedback

    http://www.reddit.com/r/GlobalOffens…st_followed_by/

  • EddieLTU
    • June 1, 2015 at 3:11 PM
    • #42

    well, after a month of break i decided to improve from the feedback i got

    -cafe to A short blocked out

    -lobby to A short opened (rotation time is 8-10 secs)

    -T spawn gates are closer to the spawn

    -small boost to courtyard from T side

    -A long improved, now it's a full apartment and a small vantage point to A provided for peaking (for optimizing reasons you can't smoke A from T side)

    -much more believeable bounds

    -apartment from T to bombsite B is shorter, and smokeable

    http://images.akamai.steamusercontent.com/ugc/3637293389…654E6386AD4837/

    http://images.akamai.steamusercontent.com/ugc/3637293389…654E6386AD4837/

    http://images.akamai.steamusercontent.com/ugc/3637293389…DC1EC65776202D/

    http://images.akamai.steamusercontent.com/ugc/3637293389…E2EB006042C1DE/

    http://images.akamai.steamusercontent.com/ugc/3637293389…8735B8F8A14A91/

    http://images.akamai.steamusercontent.com/ugc/3637293389…49654470D1E54A/


    sorry for the links, mapcore doesn't want to post pictures

  • laminutederire
    • June 2, 2015 at 2:07 PM
    • #43

    @EddieLTU you have a great computer haven't you? Because when I play your level it is beautiful but not as much as in your screenshots, so I'm sad this is an issue on my end :(

  • EddieLTU
    • June 3, 2015 at 5:35 AM
    • #44
    Quote from Marrón

    Map looks beautiful! Where did you learn to detail like that, and what assets have you used so far?

    all the assets i could find in CS:GO, and some textures are custom

  • EddieLTU
    • June 8, 2015 at 5:46 PM
    • #45

    ok found some time last weekend and redesigned the layout

    [Blocked Image: http://i.imgur.com/5aLxK48.jpg]

    [Blocked Image: http://i.imgur.com/JY9HiPu.jpg]

    [Blocked Image: http://i.imgur.com/KvNrSpK.jpg]

    [Blocked Image: http://i.imgur.com/JwFoO7r.jpg]

    [Blocked Image: http://i.imgur.com/ArZOLnf.jpg]

    [Blocked Image: http://i.imgur.com/J43urEP.jpg]

  • EddieLTU
    • July 23, 2015 at 8:00 AM
    • #46

    new stuff

    [Blocked Image: http://i.imgur.com/Lguo4io.jpg]

    [Blocked Image: http://i.imgur.com/0Q0inJR.jpg]

    [Blocked Image: http://i.imgur.com/w8vOJpm.jpg]

    [Blocked Image: http://i.imgur.com/jbsbZ5d.jpg]

    [Blocked Image: http://i.imgur.com/3HE0Yod.jpg]

    [Blocked Image: http://i.imgur.com/y0UIxPM.jpg]

    [Blocked Image: http://i.imgur.com/9yYtwSM.jpg]

    [Blocked Image: http://i.imgur.com/gV0OOO6.jpg]

    [Blocked Image: http://i.imgur.com/ZqkbWgv.jpg]

  • biXen
    • July 23, 2015 at 8:37 AM
    • #47

    Looking good, very natural. The only thing I would comment on is your light fixtures looking very overblown and not fitting to the object.

  • jackophant
    • July 23, 2015 at 12:06 PM
    • #48

    Have you added custom models now?

    You should submit this to the competition if you haven't already! :)

  • EddieLTU
    • July 24, 2015 at 3:52 PM
    • #49

    Good news, i'm in the reference city. Will grab some reference pics and add some new stuff or improve smth

  • Badstomach
    • July 24, 2015 at 4:02 PM
    • #50
    Quote from EddieLTU

    [Blocked Image: http://i.imgur.com/9yYtwSM.jpg]

    Nice reference there XD

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