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Squeebo's Workshop

  • Squeebo
  • January 11, 2015 at 1:05 AM
  • Squeebo
    • January 11, 2015 at 1:05 AM
    • #1

    I wanted to start a thread to try and document the progress of a few of my maps from alpha to completion; hopefully to receive some feedback on which ones show the most potential, what I should focus on, all the things that need to be improved, etc. as I find it all too easy to invest a great deal of time in a map without showing it to anyone only to discover the immense list of problems once people actually start to play it(Or even see it).

    So I resolve to post my work here as soon as possible! All my unpolished, underdeveloped, experimental work. Hopefully I'll finish a few maps, eh?

    I am fairly new to mapping for CS:GO and appreciate any advice or feedback.

    First up, the first map I created for CS:GO, de_midnight, a map I created for the CEVO CS:GO mapping contest 2014, a map I put a great deal of time into and learned a lot from, but still needs a lot of work, this is the point I got it to before entering it in to the contest:

    de_midnight

    Game Banana


    [Blocked Image: http://files.gamebanana.com/img/ss/maps/539570c02c794.jpg]


    [Blocked Image: http://i.imgur.com/d2rpC2L.jpg]


    [Blocked Image: http://files.gamebanana.com/img/ss/maps/539570c6a9ea5.jpg][Blocked Image: http://files.gamebanana.com/img/ss/maps/539570cdb3087.jpg][Blocked Image: http://files.gamebanana.com/img/ss/maps/539570d643bfa.jpg][Blocked Image: http://files.gamebanana.com/img/ss/maps/539570e6773c7.jpg][Blocked Image: http://files.gamebanana.com/img/ss/maps/539570f753a38.jpg][Blocked Image: http://files.gamebanana.com/img/ss/maps/5395710191e73.jpg]

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/5395712bd2c3c.jpg]

  • Squeebo
    • January 11, 2015 at 1:07 AM
    • #2

    cs_villa, a map inspired by the Villa Charlotte Bronte in the Bronx, NYC; started right after I submitted de_midnight to the CEVO contest, a map I need to playtest a lot more before I do more with the visuals:

    [Blocked Image: http://i.imgur.com/7NOqy5g.jpg]

    [Blocked Image: http://i.imgur.com/2wwa79P.jpg]

    [Blocked Image: http://i.imgur.com/e4EErYg.jpg]
    [Blocked Image: http://i.imgur.com/jMmvPZW.jpg]
    [Blocked Image: http://i.imgur.com/hGbwER3.jpg]
    [Blocked Image: http://i.imgur.com/OpuOmad.jpg]
    [Blocked Image: http://i.imgur.com/GJY38xM.jpg]

  • Squeebo
    • January 11, 2015 at 1:41 AM
    • #3

    de_rooftops, a map set on the rooftops of an old European city:


    [Blocked Image: http://i.imgur.com/IADYbdT.jpg]

    [Blocked Image: http://i.imgur.com/qO3Gn58.jpg]

    [Blocked Image: http://i.imgur.com/JqYquk4.jpg]

    [Blocked Image: http://i.imgur.com/rM6Ybpl.jpg]

    [Blocked Image: http://i.imgur.com/IlYoSpK.jpg]

    [Blocked Image: http://i.imgur.com/bJg2RMY.jpg]

    [Blocked Image: http://i.imgur.com/JFBujVC.jpg]

    [Blocked Image: http://i.imgur.com/8jcr2rj.jpg]

    [Blocked Image: http://i.imgur.com/qEfVCpQ.jpg]

  • Squeebo
    • January 25, 2015 at 9:24 PM
    • #4

    Just a few notes from today's playtest on de_midnight, any other feedback or advice is welcomed!

    _________________________


    Sickly Yellow, Needs more blue/other colours(Put in skybox Light_Environment)

    Nodraw in A Tunnel

    Turn down Shadow Alpha, maybe to 50 or 100

    Stair in Alley not clipped

    Colour corrections might help visuals

    Very narrow map

    Way too dark, "no idea where I'm going"

    Fire escape too cluttered visually

    Hard for Ts to gain map control

    Lots of chokepoints

    Hard to see sillhouettes

    Very noisy, busy, hard to see

    CT Spawn is very confusing

    Mid very small, building too narrow

    Light on upper ramp at B too bright, glares in eyes

    CTs get to mid way too soon

    Place lights more carefully, work on readability of areas

    Strange timings

  • Squeebo
    • January 26, 2015 at 3:37 AM
    • #5

    The layout for De_Midnight_pt1; curious what you guys like about it, what you hate about it, any pointers?

    [Blocked Image: http://i.imgur.com/mdgMc8d.jpg]

  • Mr E
    • January 26, 2015 at 4:30 PM
    • #6

    Looks cool but you might want to add some details to the skybox on the level old European city.

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