Thread is primarily to vent but I'm genuinely considering finally learning UE4 after this ordeal. I'll probably just start working on other map projects... but I've never wanted to punch an arbitrary thing so much. CURSE YOU HAMMER!
but on a more serious note:
1) do you guys encounter issues like this? Any efficient ways to prevent this?
2) does creating levels on other engines like UE4 a smoother/less frustrating process?
There are tons of bugs and issues that I always run into in my source mapping workflow-- but while most of them are fixable (or i had luckily updated the map's backup frequently enough to not lose much work), the past 2 projects of mine are just halted to grinding dead end.
Insurgency map Prophet. Spent ~3 months on it. Server would crash trying to change levels from my map. searched for a good month for answers (even asked the devs):
[Blocked Image: http://cloud-4.steampowered.com/ugc/541882897665536109/D045F09EF7D034A41FFC9AE8BDA9C622DC16A913/]
Now my current project (another contest entry for GB winter map) auto-generates a pseduo-1kb nav file whenever I load the map (can't play it, cant generate a proper nav unless i only add 1-2 spawns, nav will just reupdate to that 1kb nav file randomly on compiles). I've tried everything (even offering $20 to anyone who might help fix the problem over on facepunch). While I've learned my lesson a while back to keep contingency back ups, i dont even know how these bugs keep happening. Somehow it affected my back up as well...