1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

ULTRAFLOW

  • TheOnlyDoubleF
  • December 23, 2014 at 12:07 PM
  • TheOnlyDoubleF
    • March 11, 2015 at 9:39 PM
    • #21

    Hey dudes! Ultraflow is now available on iOS !


    https://itunes.apple.com/us/app/ultraflow/id959648018

  • MattDearGameAudio
    • March 13, 2015 at 10:22 AM
    • #22

    Awesome work guys, I love the art and sound design

    Downloading to my iPhone now!

  • Seldoon182
    • March 13, 2015 at 11:36 AM
    • #23

    Downloading man!

  • TheOnlyDoubleF
    • March 15, 2015 at 3:06 PM
    • #24

    And now on Windows Phone ! For the 20 WP users in the world


    http://www.windowsphone.com/fr-fr/store/ap…7a-0205a304227c

  • will2k
    • March 15, 2015 at 5:43 PM
    • #25
    Quote from TheOnlyDoubleF

    And now on Windows Phone !

    I can't seem to find it on the windows store (windows phone 8.1). I searched for "ULTRAFLOW" and no results came out.


    Could it be a regional thing? (l'app est seulement disponible en France/Europe?)

  • TheOnlyDoubleF
    • March 15, 2015 at 7:57 PM
    • #26
    Quote from will2k

    I can't seem to find it on the windows store (windows phone 8.1). I searched for "ULTRAFLOW" and no results came out.


    Could it be a regional thing? (l'app est seulement disponible en France/Europe?)


    I don't think so, it should be something related to a dealy a approval so it can appear when you search it. We had the same thing on iOS and it was good the day after we launched.


    But this is the page if you want it.

  • will2k
    • March 20, 2015 at 1:17 PM
    • #27
    Quote from TheOnlyDoubleF

    I can't seem to find it on the windows store (windows phone 8.1). I searched for "ULTRAFLOW" and no results came out.


    Could it be a regional thing? (l'app est seulement disponible en France/Europe?)


    I don't think so, it should be something related to a dealy a approval so it can appear when you search it. We had the same thing on iOS and it was good the day after we launched.


    But this is the page if you want it.


    Finally, it appeared on the windows store


    The game is brilliant and addictive as hell; thought I'd play 1 or 2 levels, suddenly I'm at level 20 and still going


    Well done Franck, un travail de qualité

  • Warby
    • March 20, 2015 at 4:24 PM
    • #28

    looks greta will get it as soon as my phone is charged again

  • TheOnlyDoubleF
    • March 20, 2015 at 7:12 PM
    • #29
    Quote from will2k

    Finally, it appeared on the windows store


    The game is brilliant and addictive as hell; thought I'd play 1 or 2 levels, suddenly I'm at level 20 and still going


    Well done Franck, un travail de qualité


    Thx will2K, It means a lot!


    Warby I hope you'll like it!


    I've just learned that we are featured right now both on the Amazon store and on the Apple Store. That's amazing...

  • TheOnlyDoubleF
    • March 25, 2015 at 10:20 PM
    • #30

    We've reached more than one million downloads!! And was featured on the Apple Store and the Amazon Store

  • Pampers
    • March 26, 2015 at 1:29 AM
    • #31

    Add ads! get dolla

  • Seldoon182
    • March 26, 2015 at 8:28 AM
    • #32

    Don't! Read your user's review:


    Quote

    ...and I couldn't put it down for literally 30 minutes afterwards, because with no ads/load times...


    Maybe it's too early to think about monetizing your App.

  • TheOnlyDoubleF
    • March 26, 2015 at 8:46 AM
    • #33

    We'll not, It's a bit too complicated to create a company so we can get money blablablabla the reason why it's free.

  • Seldoon182
    • March 26, 2015 at 10:07 AM
    • #34
    Quote from TheOnlyDoubleF

    We'll not, It's a bit too complicated to create a company so we can get money blablablabla the reason why it's free.


    Would be cool to accept donation in bitcoin such as Wikipedia (http://wikimediafoundation.org/wiki/Ways_to_Give/fr#bitcoin) at http://www.ultraflow.net. It takes a few second to setup a bitcoin wallet and you can start accept donation from all over the world in seconds (https://bitcoin.org/fr/choisir-votre-porte-monnaie). I'd like to support your project but I don't want my bank and Tracfin to track my financial data.


    If advice needed PM me.

  • Praïvate
    • March 27, 2015 at 1:45 PM
    • #35

    The game looks interesting, I'll definitely give it a try!

  • SuperDuperYeah
    • April 1, 2015 at 7:13 AM
    • #36

    I got it and maaaaaannn that little bouncing ball. When you have no rebounds and you need to nail it fffffu. But when you get it you're like "HMMMMM FUG YEAH".


    Great job with the minimal aesthetic and the parallax effect in the menu (I'm just curious, is that an Iphone feature that you can just add to your game or it's a thing you programmed in it ?).


    At some point though, and on some super hard levels, I just started not thinking about it too much and just decided to spam shoot the little ball until it magically got that very very precise rebound. Was luck a part of the design of the game or did you design it thinking the player will always try to skillfully think of a way to make a rebound ?

  • TheOnlyDoubleF
    • April 1, 2015 at 7:34 AM
    • #37

    Thank you man! It's always awesome to get some feedbacks lke that ^^


    Quote from SuperDuperYeah

    Great job with the minimal aesthetic and the parallax effect in the menu (I'm just curious, is that an Iphone feature that you can just add to your game or it's a thing you programmed in it ?).


    It's been programmed by Thibaud. You can desactivate it in the option pannel on the left of the Start screen is you want to.


    Quote

    At some point though, and on some super hard levels, I just started not thinking about it too much and just decided to spam shoot the little ball until it magically got that very very precise rebound. Was luck a part of the design of the game or did you design it thinking the player will always try to skillfully think of a way to make a rebound ?

    I'm fully aware of that... That was not really a design choice at the beggining, we were building the levels with our idea of how to finish it. When we started to playtest, we saw that people were never accomplishing the levels as we wanted to ^^ But it was a bit late to change a big part of our game. So we decided to let the player play as he wants to and "break" the levels if he doesn't want to "role-play" as there is nothing important involved in ultraflow(no money, no special end etc)

  • TheOnlyDoubleF
    • April 5, 2015 at 9:48 AM
    • #38

    Is this the sound of the two million downloads? Yes it is!


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • AMAXANG GAMES
    • April 10, 2015 at 12:45 PM
    • #39

    Looks interesting!

  • blackdog
    • May 2, 2015 at 10:43 AM
    • #40

    Downloaded recently but still have to try :$ will soon do

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™