ULTRAFLOW
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Awesome work guys, I love the art and sound design

Downloading to my iPhone now!
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Downloading man!
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And now on Windows Phone ! For the 20 WP users in the world
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Quote from will2k
I can't seem to find it on the windows store (windows phone 8.1). I searched for "ULTRAFLOW" and no results came out.
Could it be a regional thing? (l'app est seulement disponible en France/Europe?)
I don't think so, it should be something related to a dealy a approval so it can appear when you search it. We had the same thing on iOS and it was good the day after we launched.
But this is the page if you want it.
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Quote from TheOnlyDoubleF
I can't seem to find it on the windows store (windows phone 8.1). I searched for "ULTRAFLOW" and no results came out.
Could it be a regional thing? (l'app est seulement disponible en France/Europe?)
I don't think so, it should be something related to a dealy a approval so it can appear when you search it. We had the same thing on iOS and it was good the day after we launched.
But this is the page if you want it.
Finally, it appeared on the windows store

The game is brilliant and addictive as hell; thought I'd play 1 or 2 levels, suddenly I'm at level 20 and still going

Well done Franck, un travail de qualité
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looks greta will get it as soon as my phone is charged again
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Quote from will2k
Finally, it appeared on the windows store

The game is brilliant and addictive as hell; thought I'd play 1 or 2 levels, suddenly I'm at level 20 and still going

Well done Franck, un travail de qualité
Thx will2K, It means a lot!
Warby I hope you'll like it!

I've just learned that we are featured right now both on the Amazon store and on the Apple Store. That's amazing...
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We've reached more than one million downloads!! And was featured on the Apple Store and the Amazon Store
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Add ads! get dolla
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Don't! Read your user's review:
Quote...and I couldn't put it down for literally 30 minutes afterwards, because with no ads/load times...
Maybe it's too early to think about monetizing your App.
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We'll not, It's a bit too complicated to create a company so we can get money blablablabla the reason why it's free.
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Quote from TheOnlyDoubleF
We'll not, It's a bit too complicated to create a company so we can get money blablablabla the reason why it's free.
Would be cool to accept donation in bitcoin such as Wikipedia (http://wikimediafoundation.org/wiki/Ways_to_Give/fr#bitcoin) at http://www.ultraflow.net. It takes a few second to setup a bitcoin wallet and you can start accept donation from all over the world in seconds (https://bitcoin.org/fr/choisir-votre-porte-monnaie). I'd like to support your project but I don't want my bank and Tracfin to track my financial data.
If advice needed PM me.

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The game looks interesting, I'll definitely give it a try!

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I got it and maaaaaannn that little bouncing ball. When you have no rebounds and you need to nail it fffffu. But when you get it you're like "HMMMMM FUG YEAH".
Great job with the minimal aesthetic and the parallax effect in the menu (I'm just curious, is that an Iphone feature that you can just add to your game or it's a thing you programmed in it ?).
At some point though, and on some super hard levels, I just started not thinking about it too much and just decided to spam shoot the little ball until it magically got that very very precise rebound. Was luck a part of the design of the game or did you design it thinking the player will always try to skillfully think of a way to make a rebound ?
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Thank you man! It's always awesome to get some feedbacks lke that
Quote from SuperDuperYeahGreat job with the minimal aesthetic and the parallax effect in the menu (I'm just curious, is that an Iphone feature that you can just add to your game or it's a thing you programmed in it ?).
It's been programmed by Thibaud. You can desactivate it in the option pannel on the left of the Start screen is you want to.
QuoteAt some point though, and on some super hard levels, I just started not thinking about it too much and just decided to spam shoot the little ball until it magically got that very very precise rebound. Was luck a part of the design of the game or did you design it thinking the player will always try to skillfully think of a way to make a rebound ?
I'm fully aware of that... That was not really a design choice at the beggining, we were building the levels with our idea of how to finish it. When we started to playtest, we saw that people were never accomplishing the levels as we wanted to
But it was a bit late to change a big part of our game. So we decided to let the player play as he wants to and "break" the levels if he doesn't want to "role-play" as there is nothing important involved in ultraflow(no money, no special end etc) -
Is this the sound of the two million downloads? Yes it is!
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Looks interesting!
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Downloaded recently but still have to try :$ will soon do
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