Arkane Studios Lyon is hiring.Arkane is looking for a Data Manager and a UI Programmer.
> http://jobs.zenimax.com/locations/view/48
Thanks.
Arkane Studios Lyon is hiring.Arkane is looking for a Data Manager and a UI Programmer.
> http://jobs.zenimax.com/locations/view/48
Thanks.
Arkane Studios Austin is hiring.
Arkane is looking for strong Programmers: Tech, Lead Tech, AI, gameplay... Contractors are welcome too, must be working at the office.
Arkane Studios Austin is hiring.
- Concept Artist.
- Environment Artist.
- Senior Character Artist.
- Technical Art Producer.
- Senior Technical Engineer.
- Contract position for a Technical Animator.
You can apply here: http://jobs.zenimax.com/locations/view/3
Arkane Studios (Lyon - Fr.) is looking for:
• 4 Testers (from Sept & Oct)
• 1 Gameplay Programmer (from Sept)
• 1 Data Manager (from Nov)
MP if someone is interested.
Arkane Studios (Lyon - Fr.) is looking for a producer.
More details here : https://jobs.zenimax.com/requisitions/view/1046
MP if someone is interested.
Arkane Studios (Lyon - Fr.) is looking for level architects and level designers.
More details here :
MP if someone is interested.
Arkane Studios (Lyon - Fr.) is looking for a level artist. A detailed description of the post:
QuoteQuote Arkane Studios, LYON Offices in France, is looking for a world class Level Artist to work closely with the Level Designers to design and create immersive game levels.
Responsibilities • Work directly with the Level Designers for designing and building levels, to make gameplay and 3D space function harmoniously, and maintaining it until release • Partner with Level Designers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, etc. • Propose ideas and visual references for game locations • Work out the details and concept modular systems of architecture for levels • Assemble his/her levels with the textures and 3D models provided by the Environment Artists • Produce 3D environmental assets variations if needed (based on assets originally created by the Environment Artists) • Basic lighting knowledge are desired • Optimize the final levels for performance • Use the game engine efficiently to create maps that run smoothly on consoles • Work with the Lead Level Artist and the Level Art Director to ensure artistic unity with the entire project • Travel may be required, but less than 10%
Requirements • Sensibility for architectural spaces, volume in general, circulation, lighting, details distribution and image composition • 2+ years of game industry and or (significant) modding experience is preferable • Good handling and experience of (at least one) 3D software such as Maya for modeling • Good handling and experience of (at least one) game editors such as Unreal, Source, CryEngine, etc… • Capable of identifying and supporting gameplay needs and constraints within a game level • Capable of working within technical constraints • Understanding of modular construction methods as it relates to design, memory and performance • Good organization and time management skills • Good oral and written communication skills • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude • Passion for games and gaming • Experience in photography, cinema or other related domains is a plus • Work samples
The position may require an art test
This guy is faster than me >:[
Would totally apply if I didn't launched my compagny (even though I don't really stand a chance, but as we always say, on a misunderstanding it could work :p).
Arkane Studios (Lyon - Fr.) is still looking for a level artist.
Feel free to contact me
A detailed description of the post:
QuoteQuote Arkane Studios, LYON Offices in France, is looking for a world class Level Artist to work closely with the Level Designers to design and create immersive game levels.
Responsibilities • Work directly with the Level Designers for designing and building levels, to make gameplay and 3D space function harmoniously, and maintaining it until release • Partner with Level Designers who will provide narration, game ideas and scripting and collaborate with the Environment Artists who provide art support for textures, final models, etc. • Propose ideas and visual references for game locations • Work out the details and concept modular systems of architecture for levels • Assemble his/her levels with the textures and 3D models provided by the Environment Artists • Produce 3D environmental assets variations if needed (based on assets originally created by the Environment Artists) • Basic lighting knowledge are desired • Optimize the final levels for performance • Use the game engine efficiently to create maps that run smoothly on consoles • Work with the Lead Level Artist and the Level Art Director to ensure artistic unity with the entire project • Travel may be required, but less than 10%
Requirements • Sensibility for architectural spaces, volume in general, circulation, lighting, details distribution and image composition • 2+ years of game industry and or (significant) modding experience is preferable • Good handling and experience of (at least one) 3D software such as Maya for modeling • Good handling and experience of (at least one) game editors such as Unreal, Source, CryEngine, etc… • Capable of identifying and supporting gameplay needs and constraints within a game level • Capable of working within technical constraints • Understanding of modular construction methods as it relates to design, memory and performance • Good organization and time management skills • Good oral and written communication skills • Must be a self-motivated and energetic team player with a very strong work ethic and cooperative attitude • Passion for games and gaming • Experience in photography, cinema or other related domains is a plus • Work samples
The position may require an art test
Hey guys, we're still looking for Level Designers, Level & Lighting artists so if you think you can do the job, contact me
Level Designer :
Spoiler Responsibilities
Qualifications
Level Artist :
Spoiler Responsibilities
Qualifications
Lighting Artist :
Spoiler Responsibilities
Qualifications
Oh, and on the artist side, we're making an Artstation page, if you're curious, common' and check that
https://arkanelyon.artstation.com/
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