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Doll

  • capone_adam
  • January 30, 2005 at 7:34 AM
  • capone_adam
    • January 30, 2005 at 7:34 AM
    • #1

    I hope to show wireframes when I have time but for now here is the final piece and texturemap. Head is just over 1000 tri (not counting hair) and body is 942.

    [Blocked Image: http://www.caponeart.com/FYP4.jpg]

    [Blocked Image: http://www.caponeart.com/FYP5.jpg]

  • kleinluka
    • January 30, 2005 at 8:10 AM
    • #2

    haha awesome! i love it. Can you post the flat for the head as well? I like that especially

    nice one

  • JAL
    • January 30, 2005 at 8:53 AM
    • #3

    scary sh*t , I love the style of your models. Scary yet cute at the same time

  • Acumen
    • January 30, 2005 at 11:18 AM
    • #4

    you really have used 1000 triangles for this head ? If so, thats really not well distributed. head should be like 500 regarding the polycount and sometimes edgy look of the body. thats really a bit over the top. If you wouldn't have told that, I'd have said "nice model and texture, whats the poycount". You can't really see 1000 triangles in the entire face O_O

    Thats really too much and I can't imagine where you put all these polies, so thats quite a point to crit for me, sry :/

    polyt distribution could be a lot better then...

  • PhilipK
    • January 30, 2005 at 1:19 PM
    • #5

    now i won't be able to sleep tonight.. txh! D;

  • hamst3r
    • January 30, 2005 at 2:41 PM
    • #6

    you should make a horor themed mod :wink:

  • Marcos
    • January 30, 2005 at 2:43 PM
    • #7

    Why do all doll's have be scary??

    Nice model and skin tho~

  • mike-0
    • January 30, 2005 at 3:25 PM
    • #8

    scary

  • Mazy
    • January 30, 2005 at 3:43 PM
    • #9

    YIKES!

  • capone_adam
    • January 30, 2005 at 4:56 PM
    • #10

    Thanks for support and crits,

    Is 1000 really high for a head?, 4000+ poly characters are not so rare anymore and I'm pretty sure over 1000 for the head isn't so bad since thats a crucial part of the model. Saying that, looking at this wireframe there is probably quite a few I can cut down on. The problem with this character is that it is primary intended for a high poly animation and I thought I would just adapt it into low poly character for my portfolio. Also extra polys are there because this doll is in 3 pieces (not including the hair) which are body, head and mouth.

    [Blocked Image: http://www.caponeart.com/FYP6.jpg]

  • kleinluka
    • January 30, 2005 at 5:26 PM
    • #11

    you could probably convert alot of your face mesh detail into a normal map and cut down on some polys on the head and use them for the dress.

    Is this supposed to be an actual character or more of a "world model" that lies around in the map somewhere..

  • csharp
    • January 30, 2005 at 9:36 PM
    • #12

    thats scary, but i love it! keep it high..

  • Kedhrin
    • March 11, 2005 at 7:01 PM
    • #13

    i like it the only thing i don't like is how tight it gets in the torso and then the legs stick out pretty wide apart, but thats the only thing i don't like.

  • von*ferret
    • March 11, 2005 at 7:52 PM
    • #14

    I just UVW mapped my character the other day and I had to split it up into two planar maps. I'm really annoyed cause I wanted to just do one cylindrical and have only one seam. I think I might just redo it cause I was under a time crunch before.

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