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what was your favourite / most inspiring map

  • clankill3r
  • December 15, 2014 at 3:11 PM
  • Klems
    • January 3, 2015 at 1:30 AM
    • #41

    Probably Well from QWTF or TFC.

    [Blocked Image: http://www.vossey.com/gallery2/d/93513-1/Well+TFC.jpg]


    The remake from TF2 is great, especially in CP (TF2 doesn't play well in CTF to be honest) but the flag room doesn't allow for impressive plays anymore. I really liked the small window, anyone who watched TF Done Extreme will know why.


    Also Dustbowl and Goldrush from TF2. Especially with their uses of translucent surfaces, 1-way doors, flank routes, etc.


    Life of a Party from Thief 2 is a classic.

    [Blocked Image: http://screenrobot.com/wp-content/uploads/2014/01/1.jpg]


    Also if anyone remember the game NoX I think the wizard guild is the best part from the warrior campaign, along with the final boss. It almost plays like an arena FPS sometimes.

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  • tr0nic
    • January 3, 2015 at 6:09 AM
    • #42

    L4D No Mercy Campaign... it felt great to run through in the first days of L4D. Eventually, everyone began to corner camp and abuse of things such as meleeing the door in the Gas station level, elevator bug smoker tongue, tank blocking elevator, and the narrow ladder chokepoints. The campaign is a blast to play on expert though. I love the atmosphere! It is far from perfect but I had so many epic moments that it is one of the most memorable set of maps for me.


    [Blocked Image: http://www.quickmeme.com/img/50/50f4d147d160e3247e7f372d681e9567595a6a4d7898add70f35d4114f095c12.jpg]

  • ElectroSheep
    • January 3, 2015 at 10:49 AM
    • #43
    Quote from ChA1NsAw

    [Blocked Image: http://fc00.deviantart.net/fs70/f/2012/076/0/c/tomb_raider_iii_jungle_screen_shot_by_ssx12345-d4t27kj.jpg]

    Tomb Raider 3: The Jungle

    The music, the sound, the secrets, the animals, ability to explorer. I never felt so immersed in a level as this one. As a kid I couldn't solve anything except by trial and error. Ran around for hours in this map, not getting bored. Only when I got impaled by spikes I'd get a bit frustrated.

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    inspired me sooo much too that I made a cs map for it a looong time ago


    [Blocked Image: http://i12.servimg.com/u/f12/11/21/31/09/de_inf10.jpg]


    One of my favorites world from Tomb Raider serie.

  • jackophant
    • January 5, 2015 at 5:53 PM
    • #44

    I've seen some great games and levels, real nostalgia trips... BUT! Does anyone remember this beaut?


    [Blocked Image: http://likeinvest.org.netbookgame.ru/uploads/posts/2009-12/1260522384_i48a566b667f95.jpg]


    [Blocked Image: http://4.bp.blogspot.com/-2vxhcEm7F3E/UA2pf-dRl4I/AAAAAAAABDg/ZLKKJKVvA9E/s400/gunman7.jpg]


    [Blocked Image: http://s1.dmcdn.net/HDc1w.jpg]


    Some parts were very linear, but I just loved this so much


    Such an eclectic mix of environments! I was probably too young to really know if this was a "good" game, but it has dinosaurs, robots, cow boys and space!


    Sadly I can't find any good "signature" images.


    EDIT: It's Gunman Chronicles if anyone needs reminding

  • Squeebo
    • January 6, 2015 at 8:28 AM
    • #45

    Rutherford Manor in Thief: Deadly Shadows is pretty memorable to me, just a really fun level

    [Blocked Image: http://oyster.ignimgs.com/mediawiki/apis.ign.com/thief-deadly-shadows/thumb/c/c5/Rutherford-011.jpg/468px-Rutherford-011.jpg]


    [Blocked Image: http://oyster.ignimgs.com/mediawiki/apis.ign.com/thief-deadly-shadows/thumb/2/27/Rutherford-002.jpg/468px-Rutherford-002.jpg]


    [Blocked Image: http://oyster.ignimgs.com/mediawiki/apis.ign.com/thief-deadly-shadows/thumb/1/17/Rutherford-008.jpg/468px-Rutherford-008.jpg]


    Or Lord Bafford's Manor, of Thief: The Dark Project


    Or the opening sequence of Half-life, in the testing chambers


    Or the opening level in Unreal


    Or the first few testing chambers of Portal.


    Apparently I have at thing for first levels! I just love seeing all the mechanics get set up, especially in gradual and organic ways.


    As far as multiplayer levels go, I'd have to say:

    CS:

    CS_Office

    DE_Inferno


    TF2:

    PL_Goldrush

    CP_Well

    CP_Dustbowl

    CTF_Gravel Pit

    CP_Steel


    UT99:

    CTF_Facing worlds

    DM_Deck16

    DM_Morbias

    CTF_Coret

    CTF_November

    DM_Pyramid


    Alright I'll stop; there's a bunch more I could probably think of. I'm really bad at picking a favourite, I love all these maps! This thread is really stirring up some nostalgia.


    I find a lot of the new maps being released in the Operation map packs in CS:GO very inspiring as well, I love seeing what people here come up with. Cheers!

  • clankill3r
    • January 6, 2015 at 3:05 PM
    • #46
    Quote from jackophant

    I've seen some great games and levels, real nostalgia trips... BUT! Does anyone remember this beaut?


    [Blocked Image: http://likeinvest.org.netbookgame.ru/uploads/posts/2009-12/1260522384_i48a566b667f95.jpg]


    I remember that screenshot. I really liked that model. It looked so smooth for that time. Was the game any fun?

  • PogoP
    • January 6, 2015 at 4:42 PM
    • #47

    Gunman Chronicles was amazing! I loved that game back in the day. I liked the introduction on the space station with the elevator that went in all different directions.

  • blackdog
    • January 6, 2015 at 7:52 PM
    • #48

    I only started Gunman, then for some reason I couldn't pick it up to finish it; it was a bit boring when I was playing it. I wanted to play it with the move to Steam, but I remember it wasn't accepting the serial at the time.

    ~

    In terms of multiplayer maps there are loads that I played hours and hours, online or against bots, lots have been already mentioned and in terms of teaching something I struggle cos I actually have never distributed anything so...

    cs_italy: I would say has the most iconic spawn, with the choice you have it's great player direction.

    Blastpit: although Half-Life is a goldmine and has set so may standards for the modern shooters, especially with the now very much imitated non-violent interactive introduction, Blastpit is probably the summa of everything's singleplayer. It basically encapsulates a three-acts narration in its own and offers everything spanning from exploration to the most heart-racing sequence, shooting, frantic platforming and "wow" moments.

    I wouldn't know what to pick for Day Of Defeat, I think all official maps in the retail version rate great to awesome.

    Haven't played Q3 or UT enough to be able to name a perfect example of good DM flow; for the latter I was just in love with the already mentioned Morpheus

  • FMPONE
    • January 7, 2015 at 1:23 AM
    • #49

    I decided to take this thread super serial and really try to track down my biggest inspirations.


    [Blocked Image: http://i.imgur.com/pNbXl7j.jpg][Blocked Image: http://i.imgur.com/OpKAh7W.jpg]Ins_Almaden by Erratic. Was a big big inspiration for me during my Insurgency days. I never saw such a cool vista, it's still incredibly badass, I mean, just look at it. For me it was always the most visually impressive map in the mod.


    [Blocked Image: http://www.halflife2.net/news//1148138873_nd4.jpg]

    ND_Russia by Briscoe + others (and the Japan level screenshots by Sa7an) If you worked on Nuclear Dawn you were probably awesome and brilliant.


    [Blocked Image: http://www.vossey.com/gallery2/d/6604-1/dod_avalanche.jpg]

    The Dust2 of Day of Defeat, Avalanche by Fingers. Tied with Dust2 for best overall multiplayer goldsource map of all time, IMO


    [Blocked Image: http://static2.cs-bg.net/maps/images/screenshots/maps16/cs/cs-956-cs_bikini.jpg]

    CS_Bikini by 3D Mike. Legendary mapper's best work? Maybeeee


    [Blocked Image: http://i1-games.softpedia-static.com/screenshots/Call-of-Duty-2-Map-Pavlovs-House-Russia_1.jpg]

    Call of Duty 1 MP, Pavlov's House. Holy PHUCK this was fun. CoD1's MP was rock solid. Amazing.


    [Blocked Image: http://img4.wikia.nocookie.net/__cb20100224051608/cs_/images/0/03/De_dust.jpg]De_Dust by Johnston...Dust1 you say?! Yep, primarily because playing this angle with an AWP in pubs was about as much fun as you can have with computer games circa early 2000s.


    also, if i re-made a map (Veil, Cache, Season), it pretty much goes without saying I liked the map a ton and learned a ton from it

  • Squeebo
    • January 7, 2015 at 8:57 AM
    • #50
    Quote from FMPONE

    [Blocked Image: http://static2.cs-bg.net/maps/images/screenshots/maps16/cs/cs-956-cs_bikini.jpg]

    CS_Bikini by 3D Mike. Legendary mapper's best work? Maybeeee


    [Blocked Image: http://i1-games.softpedia-static.com/screenshots/Call-of-Duty-2-Map-Pavlovs-House-Russia_1.jpg]

    Call of Duty 1 MP, Pavlov's House. Holy PHUCK this was fun. CoD1's MP was rock solid. Amazing.


    CS_Bikini:

    Lost track of how many hours I spent diving around this map shooting up my buddies with golden colts in The Specialists(Never played it in CS), fantastic map. TS had a whole handful of inspiring maps, great stuff!


    Pavlov:

    Loved this map! Tons of fun; CoD1 had some really amazing maps, Dawnville, Carentan, Chateau, Harbor


    Aah, the memories.

  • El Moroes
    • January 7, 2015 at 9:05 AM
    • #51

    Ins_almaden impressed me a lot and...still impress me !


    And you're right with 3D Mike, I was a fan. He made pretty good and memorable maps (predator, survivor, bikini, greenhouse, deadlock,...). During this period there were a lot of good mappers with a lot of variety in custom map. I remember Lanmaniax.com (RA7, please come back !!!) where you were able to find the pretty good custom maps for cs, hl, dod,...sometime I miss this time.

  • jackophant
    • January 7, 2015 at 9:54 AM
    • #52
    Quote from clankill3r

    I remember that screenshot. I really liked that model. It looked so smooth for that time. Was the game any fun?


    I grew up on half life and all the mods surrounding it so I probably have biased memories, but the bad guy who looks like Ron Pearlman / General Patton, the out of control AI you team up with who eventually gets her own body as well, the variety of environments. I loved it!


    Quote from PogoP

    Gunman Chronicles was amazing! I loved that game back in the day. I liked the introduction on the space station with the elevator that went in all different directions.


    I forgot about that! I remember loving the chemical gun which you could tweak the pressure and varying levels of chemicals in each shot.


    Quote from blackdog

    I only started Gunman, then for some reason I couldn't pick it up to finish it; it was a bit boring when I was playing it. I wanted to play it with the move to Steam, but I remember it wasn't accepting the serial at the time.


    Buddy, you missed out! Obviously people aren't going to like every game, but I think it's a gem.


    Gunman Chronicles sadly never made it to steam I would love to see it picked up again. Probably would be better as a Source remake than a sequel.

  • clankill3r
    • January 7, 2015 at 10:14 PM
    • #53

    Almaden was also my favourite ins map.

    I had such great times on it. I liked bagdad as well.

    About nuclear down, really sad it wasn't a mod anymore and got released so late. I tried it once and it looked awesome but I was not a big fan of the gameplay. (Prefered ns2). I want to check all maps out of nd soon.

  • HyBr1d
    • January 8, 2015 at 11:24 AM
    • #54

    I already saw some cod1 maps mentioned and I feel the need to mention one of the most impressive cod:uo custom maps I've seen: uo_broadsword, influenced by the movie where eagles dare, featuring a huge alpine landscape with a castle on a mountaintop only reachable by cable cars.


    http://callofduty.filefront.com/file/UO_Broadsword;60856


    [Blocked Image: http://i.imgur.com/gJm0bmO.jpg]


    Knowing the limitations of the engine, the sheer size and scale of this map amazes me.

  • rockdude86
    • January 8, 2015 at 2:01 PM
    • #55

    awesome thread! seeing the stuff that inspired me most is already here i have nothing to add really. especially 3dmikes bikini map got me into level design (along many quake and ut maps)
    funniest thing that happend to me last year: during an assessment for my game design study I found out the Mike that was the external consultant on our assessments was actually 3dMike!
    holy shit i almost crapped my pants right there


    (edit) nice to see some old familiars here as well, ClanKiller! you are Doeke right? I used to study ict in hoogeveen along with some of your friends (Marco and Stefan)

  • clankill3r
    • January 8, 2015 at 6:14 PM
    • #56

    rockdude86


    yeah I'm Doeke And yeah my friends Blade and Schizo

    Who are you?

  • rockdude86
    • January 9, 2015 at 10:22 AM
    • #57

    I'm Jarno, we probably only met once or twice so yeah you probably don't remember me

  • cashed
    • January 11, 2015 at 10:15 PM
    • #58

    Lanmaniax was just my goto for inspiration and guidance when I starting diving into mapping... the memories

  • Taylor Swift
    • January 12, 2015 at 9:47 PM
    • #59

    wow cs bikini! i remmeber

  • Taylor Swift
    • January 12, 2015 at 9:49 PM
    • #60

    for me ns_nothing by ken20banks

    and ns_bast by mendasp

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