1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

what was your favourite / most inspiring map

  • clankill3r
  • December 15, 2014 at 3:11 PM
  • clankill3r
    • December 15, 2014 at 3:11 PM
    • #1

    For me it was dod_avalanche for goldsrc.

    The gameplay on it was really amazing. And it learned me valuable lessons in mapping.

    Like how height influence gameplay. The power of mapping under 45degrees. How good broken stuff can look.

    The power of a good layout. And that you should not be inspired by dod if you map for a deathmatch mod in a matrix style setting


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    What is yours and why? Footage prefered.

  • Vaya
    • December 15, 2014 at 3:49 PM
    • #2

    CS:Office from Counterstrike (1.6/source/go) as a casual 20 man experience


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    What I think this map does really well- and it may of been the first CS map to do this well- is tell a story just from its layout:


    • Starting as a CT you have to breach the office and save the hostages that the terrorists are protecting from a fortified position
    • The difference in texturing forms a kind of 'mental barrier' between the inside and outside of the map.
    • Details like the toppled vending machine showing the conflict but also adding to the design.
    • Design allows for both CQ and long range plays.

    The source version blew me away when I first saw it, details like exploding fire extinguishers and great texturing, but in retrospect was probably the weakest version of this map- too much prop_physics that caused clutter and even blocked doorways. I think GO has hit the sweetspot between props, looks and playability.

    DE_Dust2 has it beat on the scalability/competitive edge but CS_Office is always great fun.

  • clankill3r
    • December 15, 2014 at 4:38 PM
    • #3

    I want to make a school map for cs and I think office is good inspiration

  • Nakroma
    • December 15, 2014 at 4:57 PM
    • #4
    Quote from clankill3r

    I want to make a school map for cs and I think office is good inspiration

    I dont know in what country you live, but I recommend not doing school maps.

  • Vaya
    • December 15, 2014 at 5:00 PM
    • #5

    change to an office. No one cares about office workers


    This has me thinking through...Imagine office but with a strongly defined middle. Middle being the 'main entrance' to the office and two more stealthy entrances (roofs or windows etc). Could work better for 5 vs 5? on the current office you only need to hold the two paths to the hostages.

  • RaVaGe
    • December 15, 2014 at 5:30 PM
    • #6
    Quote from clankill3r

    I want to make a school map for cs and I think office is good inspiration


    Definitely don't do that.

  • Minos
    • December 15, 2014 at 7:30 PM
    • #7

    [Blocked Image: http://i.imgur.com/F7JFm0A.jpg]

    [Blocked Image: http://i.imgur.com/tBvi8F8.jpg]

  • Sprony
    • December 15, 2014 at 7:46 PM
    • #8

    Still the best Quake 3 stock map ever!


    [Blocked Image: http://i.imgur.com/l5E2NTV.jpg]

  • Deh0lise
    • December 15, 2014 at 8:05 PM
    • #9
    Quote from Minos

    I don't recall it, mind link/name? :$

  • Warby
    • December 15, 2014 at 8:36 PM
    • #10

    office and avalanche FOR LIFE !

  • ESToomere
    • December 15, 2014 at 8:36 PM
    • #11

    Oh my. This is hard.
    I think I agree about the previous maps but lately I've been pouring over every inch of retail HL2 maps. And wow. I think d1_trainstation maps make an excellent compilation.

    http://www.youtube.com/watch?v=91uWeqArrok#t=257

  • clankill3r
    • December 15, 2014 at 9:45 PM
    • #12
    Quote from Vaya

    change to an office. No one cares about office workers

    haha


    What if I make an abandoned school overgrown with plants? I love in the Netherlands, no shooting at schools so far.


    Quote from Deh0lise

    I don't recall it, mind link/name? :$


    The first one is ts_supertimor. Second one is ts_Kissmeyerbasic, both made by mazy.


    Here is a nice video with ts_supertimor at start and 1 min 15 (not best video):

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    I really liked ts_supertimor. My favourite map from ts was ts_hammertime, it had really great z-play in it.


    [Blocked Image: http://specialists-zpl.at.ua/TS3Info/TS3MAPS/ts_hammertime.jpg]


    ESToomere

    I loved that part. Specially when they kick in the door. And the part where you get knocked out. In the video he already broke the stair on his way down. I didn't had that so after the 2 door confrontations I tried to run back on the stairs . Damn my hard was pounding

  • text_fish
    • December 15, 2014 at 10:45 PM
    • #13

    ZTN's Q2 maps made me want to be a great mapper.

  • Spherix
    • December 16, 2014 at 8:11 AM
    • #14

    Maps like as_crazytank for sure. Those maps took the seriousness out of the game and added fun for me;


    [Blocked Image: http://csarmy.ru/img/maps/as/as_crazytank3.jpg]

  • FrieChamp
    • December 16, 2014 at 8:44 AM
    • #15

    Not going into detail about layout etc. but these are some of the most memorable maps to me. Often a little gimmicky but it's the maps we've had the most fun in back in the day.


    [Blocked Image: http://gamersushi.com/wp-content/uploads/2011/08/facility.jpg]


    [Blocked Image: http://files.gamebanana.com/img/ss/maps/4e9730131a979.jpg]


    [Blocked Image: http://blackzipper.ru/wp-content/uploads/2011/12/cs_militia.jpg]

  • Sprony
    • December 16, 2014 at 9:12 AM
    • #16

    Quake 2's Tokay's Tower:


    [Blocked Image: http://static.gamesradar.com/images/mb/GamesRadar/us/Features/2009/12/Multiplayer%20maps/Finished/q2dm2_tower--article_image.jpg]

  • Sjonsson
    • December 17, 2014 at 9:52 AM
    • #17

    Maybe it was because I was a kid, maybe because I was entirely new to the game, but the first level of MDK 1 is just a shit ton of suprises and new mechanics. Pretty much every zone you go through brings something new.


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

  • tomm
    • December 17, 2014 at 11:28 AM
    • #18

    [Blocked Image: http://static.giantbomb.com/uploads/original/9/93998/2630550-6771968338-Facin.jpg]

  • Nakroma
    • December 17, 2014 at 12:59 PM
    • #19
    Quote from clankill3r

    haha


    What if I make an abandoned school overgrown with plants? I love in the Netherlands, no shooting at schools so far.

    Just don't do it.


    For me it was probable de_overpass:


    The map is still quite buggy and not 100% perfect yet because its so new, but IMO its one of the most fun maps in CS:GO. The vertical layout is so unique and I really enjoy all the boostspots.

  • 2d-chris
    • December 17, 2014 at 1:30 PM
    • #20

    Yeah, Facing Worlds was a real eye opener, probably the single most important map for me. For CS there are simply too many that where all inspiring - many of them were made by people in this community, great times.


    I loved


    cs_bikini and that jungle one Mike made? For making new interesting locations with custom art, he also added a lot of life to the maps back then.

    cs_morningstar? PhilipK's hotel map, this was awesome, clean, nice layout and pretty as hell. I remember making podbot waypoint for this map

    de_aztec, a very cool setting, interesting unbalanced layout and the tension at those double doors in clan games will never be topped for me.


    de_laguna, de_volare, cs_shogun, de_rock, de_karachi, cs_industrywest, cs_infiltration? by Nay ... and that sandy temple one from Mazy. Uhhh too many to mention, each one was so influential and ahead of their time.


    It's quite funny, no matter what I build these days, if it's a related theme these old cs maps are the first thing that come to my mind.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™