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what was your favourite / most inspiring map

  • clankill3r
  • December 15, 2014 at 3:11 PM
  • Spherix
    • December 17, 2014 at 2:22 PM
    • #21

    Ahh how could I have forgotten, Destroyed village from MOHAA was one of the maps I surely have spent most teenage FPS hours in aside from CS... I actually attempted to recreate it in CS:GO as a method of practice to get back in to mapping after years of absence, only going by reference screenshots until I later found out I could just export the brushes and scale them down to CS scales to use as perfect reference Abandonned it since it's not viable for cs:go gameplay anyway.


    Found this progress screenshot

    [Blocked Image: http://i47.tinypic.com/11jpsnl.jpg]

  • Xanthi
    • December 17, 2014 at 3:25 PM
    • #22

    Facing worlds is one of my favorites too.

    Also several maps that were created by 3d_mike, de_predator, cs_bikini, de_survivor, de_747 etc.

    De_dam by 2d_chris The snow environment with the massive dam, such an amazing map.

    I really enjoyed some old DOD levels too, like Caen, where the player could use the collapsed buildings to flank the enemy. And Avalanche, the vertical gameplay was amazing in this one.

  • clankill3r
    • December 17, 2014 at 3:35 PM
    • #23

    2d-chris I think you mean cs_greenhouse by the jungle map. I loved the look of his maps but I never liked them in the specialists. They where to cramped, you could really notice it was a port.

    Dod_stuka by mike looked also great.

    His site was down for years, now it's back with a showreel that has nothing to do with maps. But the comments are still about his maps lol

    http://www.3d-mike.com

  • Sprony
    • December 17, 2014 at 5:44 PM
    • #24

    [Blocked Image: http://users2.ml.mindenkilapja.hu/users/hun-sparta-jailszero/uploads/dm4-the-bad-place.jpg]

  • TheOnlyDoubleF
    • December 17, 2014 at 6:13 PM
    • #25

    Gears Of War 2, River <3


    http://gearsofwar.wikia.com/wiki/River


    Close combat, Hard combat, Intense combat. Love it.


    [Blocked Image: http://nukoda.com/wp-content/upl…2_mp_river4.jpg][Blocked Image: http://www.xboxachievements.com/images/screens…d_MP_River5.jpg]

    [Blocked Image: http://www.mobygames.com/images/shots/l…ution-match.png]

  • Lajron
    • December 17, 2014 at 6:31 PM
    • #26

    This was a really fun map while playing UT

    [Blocked Image: http://cdn.overclock.net/e/ee/ee9e1ae7_dm-morpheus-001.jpeg]


    cs1.6

    I think de_torn was a beautiful map with great architecture

    de_torn : The Interview with Crinity and Madcross http://twhl.info/articulator.php?art=11

    [Blocked Image: http://www.csnetwork.ru/uploads/posts/…_de_torn-10.jpg]


    cs:s

    de_wanda i was blown by this map

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/19595.jpg]

  • ⌐■_■
    • December 18, 2014 at 2:19 PM
    • #27

    Glider and Falaise by Fuzzdad. but seriously tho, DoD 1.6 had some really good maps (Caen, Jagd, Avalanche etc). Still miss playing it


    [Blocked Image: http://static.giantbomb.com/uploads/original/0/4745/281655-s21857_pc_5.jpg]

  • clankill3r
    • December 18, 2014 at 2:52 PM
    • #28

    That architecture sure looks good of de_torn. Sadly all images in the interview are broken.


    I really regret how valve fucked up dod source. They should have not touched the weapons.

    Also I really disliked there mapping choices on dod_avalanche for source. I tried to find some screens but couldn't find them.

    I will make some screens later, or a video.


    O yeah, founded this image searching for avalanche


    [Blocked Image: http://i.imgur.com/089sh.jpg]

  • Mvllsk
    • December 18, 2014 at 5:13 PM
    • #29

    A few maps with really cool layouts:


    de_losttemple
    [Blocked Image: http://files.gamebanana.com/img/ss/maps/2752d.jpg]

    Had its flaws, sure. But the map did such a great job fusing the different areas together and using the map design to its advantage.


    de_nightfever

    [Blocked Image: http://files.gamebanana.com/img/ss/maps/9693d.jpg]

    Probably my favorite map of all time. Even though the map feels so different from any other map, its uniqueness makes this one of the greatest maps of all time.


    de_contra
    [Blocked Image: http://ekladata.com/tyw3lzwrak4Mc-8CbiZGPKBKBWQ.jpg]

    Probably my favorite map layout of them all. I'd love a CS:GO remake of this map with a few variations. Actually I was thinking about adapting the layout and make my own map based on contra.


    Honorary mentions:

    de_desert_atrocity_v3 and de_kismayo

    I loved both these maps because they gave me the urban warfare feeling in a dust setting. These maps are not great for competitive play but absolute fun on larger servers and provide great immersion. I used to play on a 64-slot server a lot and those two were definitely some of my favorites.

  • Nakroma
    • December 18, 2014 at 6:02 PM
    • #30
    Quote from Mvllsk

    Probably my favorite map layout of them all. I'd love a CS:GO remake of this map with a few variations. Actually I was thinking about adapting the layout and make my own map based on contra.


    Doesnt CEVO has this map? Also you can find like 4 versions on the workshop

  • Mvllsk
    • December 18, 2014 at 7:20 PM
    • #31

    Well they are all clones. As I said, I'd change a few things to the map (even though I love the overall layout). I might sound hypocritical right now xD

  • blackdog
    • December 19, 2014 at 11:31 PM
    • #32
    Quote from Lajron

    This was a really fun map while playing UT

    [Blocked Image: http://cdn.overclock.net/e/ee/ee9e1ae7_dm-morpheus-001.jpeg]

    God, YES!

    (I think I interviewed the author of de_torn as well for HLItalia)

  • Sprony
    • December 20, 2014 at 9:06 AM
    • #33

    [Blocked Image: http://hacktheater.yolasite.com/resources/TheHunt.jpg]

  • Puddy
    • December 20, 2014 at 11:11 AM
    • #34

    One of the coolest levels for me, thematically at least, must've been the Chernobyl section of CoD4. The way you patiently played the mission from start to finish, with all it's twist and turns was incredibly immersive and impressive. Nowadays, it feels like CoD and similar games just jumps straight to the "explosive parts" with no real buildup or atmospheric sections.


    [Blocked Image: http://www.jonagill.com/blog/wp-content/uploads/A51ujQPCAAEfog0.jpeg]


    For gameplay, I remember really enjoying the finale fight of HL2: Episode 2. Half Life in general has a lot of cool design.


    [Blocked Image: http://www.play-mag.co.uk/wp-content/uploads/2010/07/half_life_2_strider.jpg]


    Nostalgia wants me to mention a lot of CS 1.6 maps. I'll go with Office. When I was young, I was a little pub scrub so I didn't really do competitive defusal and for pubbing office was a lot of fun.


    [Blocked Image: http://hothardware.com/newsimages/Item24264/small_Counter-Strike_16_Linux.jpg]

  • st0lve
    • December 23, 2014 at 2:18 PM
    • #35

    Clankiller, I believe that photo is from a town in Norway called Kragerø. I can almost guarantee that it's at least somewhere south along the sea.


    Rogue Spear, Siberian Base 1 (I think). Great SP mission, great on MP. Great mix of height, long range and short range.

    [Blocked Image: http://i.imgur.com/x0jlYUr.jpg]


    The HL mod The Wastes had a great map called silo, can't find any screens, but it's was a fun DM map.

  • text_fish
    • December 24, 2014 at 1:07 PM
    • #36

    The first level of Mysteries of the Sith, where you're in a rebel base getting stormed by the imperials was awesome.

  • DrywallDreams
    • December 24, 2014 at 10:50 PM
    • #37

    School II


    [Blocked Image: http://www.mobygames.com/images/shots/l/35019-tony-hawk-s-pro-skater-2-dreamcast-screenshot-school-2s.jpg]

  • Shandy445
    • December 25, 2014 at 11:04 AM
    • #38

    [Blocked Image: http://img3.wikia.nocookie.net/__cb20110519055532/callofduty/images/6/6a/Harbor.jpg]

  • Sigma
    • December 28, 2014 at 6:57 AM
    • #39

    Dod_avalanche. Sniping either from allies window OR the axis doorway in the dark and unseen. Favorite of all time. The most inspiring map to me would probably be De _ Aztec from cs 1.6 or cs _ militia on 1.5. Teaches a lot about volume (geometrically) differences and the importance of line of of sight variations (particularly now that I am more technically minding when creating levels). Starcraft 2 taught me about importance of balance though (started too anyway).

    Technically simulated would have been America's Army when it was still 1.X or even 2.X days. That medical training actually came in handy as did the firearms training (clearing a jammed weapon properly). Also, special forces training mission... daaaaaaaaang

  • ics
    • December 30, 2014 at 1:10 AM
    • #40

    Most inspiring map for me, since i started doing maps, is propably from TF2, pl_goldrush. When it came out, i was playing that map alone for a month. It was just so good. The theme was excellent and the payload gamemode was new. Took me a lot of time to understand all of the awesome things in it. But the displacement work in it is something you don't see every day. Also the layout of it, i know it's based on dustbowl, but still it's made a lot differently and the visuals are better.


    Another map that kind of made me open my mouth was pl_upward. Again the theme and map location is excellent how the map is built around it. You don't see levels like that every day.


    What's my favorite map? Not really such of a thing, but in CSGO, i have to say de_cache blew in a way that it's layout just works. It's not too CT sided or T sided.

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