For me it was dod_avalanche for goldsrc.
The gameplay on it was really amazing. And it learned me valuable lessons in mapping.
Like how height influence gameplay. The power of mapping under 45degrees. How good broken stuff can look.
The power of a good layout. And that you should not be inspired by dod if you map for a deathmatch mod in a matrix style setting ![]()
External Content
www.youtube.com
Content embedded from external sources will not be displayed without your consent.
Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
What is yours and why? Footage prefered.
