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Maya and Source

  • Doc_Brown
  • November 25, 2014 at 10:21 PM
  • Doc_Brown
    • November 25, 2014 at 10:21 PM
    • #1

    Are there any modelers present who use Maya? Specifically for use with Source engine games? I've asked around on a few different forums, but it seems most people prefer to use other programs instead.


    I ask because I've used Maya to create a model for a Left 4 Dead campaign I'm working on. I'm not a modeler, mind you--this is just a case of necessity--but it would be nice if I could find someone to bounce a few questions off of when it comes to exporting and compiling for use in-game.


    Alternatively, if anyone knows of a better place to go asking these questions, it'd be appreciated.

  • Sigma
    • November 26, 2014 at 1:28 AM
    • #2

    I don't personally use Maya currently, but I can say that I have not seen any tools come out akin to WallWorm for 3DS Max that allows for easy compiling. Because of this, I think you will most likely have to do your compiling the long method with the various programs present in your L4D2 directory (to create the VMT.'s and VTF.'s). There are certainly guides out there to help you through this process, although they can be quite convulated and/or out of date to the modern process. If all else fails, you might try emailing members of Valve's art department to see if they have experience with a Maya to L4D2 workflow and if they can provide any assistance. Just my $ .02.

  • El Moroes
    • November 26, 2014 at 9:11 AM
    • #3

    You have this exporter on Maya : MESA

    It's not the best exporter but it works. I think the best tool to do what you want is WORMS TOOL on 3Ds Max.

  • Doc_Brown
    • November 28, 2014 at 5:54 AM
    • #4

    Thanks for the replies, gentlemen. As you said, Sigma, the guides that are online aren't the most... comprehensible. That's actually part of the reason I haven't tried MESA yet, El Moroes; it seemed even more convulated (at least the setup) than studiomdl and the like. For the time being I shall continue to play around with my various options, see if I can't luck out and get it to work.


    Speaking of which, here's what I made:

    [Blocked Image: http://i1329.photobucket.com/albums/w549/doc2000brown/comparison_zps61268fb7.jpg]


    It's not the greatest, of course, but then again I'm not a modeler. We'll see if I can't actually get it in-game.

  • Az_
    • December 5, 2014 at 7:19 PM
    • #5

    Hey Doc_Brown, I wrote a guide on how to get models from Maya to Source, originally for the PV2K devs but all you need to do is to change the paths to the L4D ones.

    https://docs.google.com/document/d/1OA…dit?usp=sharing


    If you have any questions, let me know.

  • Doc_Brown
    • December 9, 2014 at 9:44 PM
    • #6

    Many thanks! I'll give this a read through, see if I can get it to work for me, and let you know how it goes.

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