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3D Shaded Textured Polygon Viewport Issue in Hammer (CSGO)

  • KernalPanic
  • November 24, 2014 at 9:01 PM
  • KernalPanic
    • November 24, 2014 at 9:01 PM
    • #1

    Not sure where to post so I'll just pop it here but... does anyone know if there is a simple fix to get the shaded textured viewport working in the hammer for the CSGO SDK? Seems like it's happening on multiple computers so I don't think it's just mine. From what I gather it appears that when selected, it's shading props correctly but no brushwork, which is what I need it really to be shading.. Works fine in hammer for the L4D2 SDK and Portal. Just not the CSGO one.


    Any insight would be appricated. It's driving me nuts that it's not working as I'm having to use flat and even smooth viewports to get the perspective I need from the 3d viewport.


    example:


    3D Shaded Textured Polygons in CSGO Hammer:


    3D Shaded Textured Polygons in L4D2 Hammer:

  • spence
    • November 25, 2014 at 3:07 AM
    • #2

    It's broken in the CSGO hammer, and there's no fix. You have to do your blocking out in flat mode if you really need the depth cues (it's annoying, I know )

  • clankill3r
    • February 5, 2016 at 10:31 AM
    • #3

    Fuck valve.

    This bug is at least 10 years old and still isn't fixed. Everytime I come back mapping it frustrates the hell out of me.
    What hammer do you guys use to make cs go maps in?

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