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Little Texture Showcase - Noob Edition

  • Nakroma
  • November 23, 2014 at 10:17 PM
  • Nakroma
    • November 23, 2014 at 10:17 PM
    • #1

    Hey,

    I recently started trying to make my own textures. They look pretty bad right now, but hopefully I'll get better overtime.

    Im looking mainly for feedback, so yeah, here they are:


    Metal

    [Blocked Image: http://i.imgur.com/xpvnGGEs.png][Blocked Image: http://i.imgur.com/nZGdG8ms.png][Blocked Image: http://i.imgur.com/XXSC5Pvs.png]


    Metal Box (looks pretty 2D, gonna do it better in a few days)

    [Blocked Image: http://i.imgur.com/arTito4s.png][Blocked Image: http://i.imgur.com/1YcJXZEs.png]

  • SuperDuperYeah
    • November 24, 2014 at 3:37 AM
    • #2

    Oh geez, That's some pretty small pictures.


    I would advise against doing any sort of specular highlights in your textures (creating light effects, as if the texture was lit). Let the game engine or your 3d package do that through a spec or roughness map.

  • clankill3r
    • December 22, 2014 at 6:38 PM
    • #3

    I also started making textures and concept art. I will show soon.

    Please upload bigger images.

    Ok, do you have a wacom tablet? They are worth it, the pressure control is awesome. If you get one don't buy smaller then a4.

    Search for a good brush pack. They can make things so much easier.

  • blackdog
    • December 28, 2014 at 12:24 AM
    • #4

    Are you working with reference? the crate doesn't look like one, the problem is not the flatness but the weird gradient inside... looks more like a cage of some sort.


    I would advise to follow some tutorial, I remember reading some posted around here or linked in some topic. Think Kikette was involved but can't find anything right now.

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