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[CS:GO] Shipped

  • catfood
  • November 22, 2014 at 12:45 PM
  • RivFader
    • March 30, 2015 at 12:55 PM
    • #21

    Operation Boat seems to progress nicely, looks amazing so far.

  • SirK
    • March 30, 2015 at 2:06 PM
    • #22

    Awesome All your maps have a certain "Catfood-Look" to them. Keep it up!

  • hamilton5
    • April 1, 2015 at 6:58 AM
    • #23

    bombsites getting cramped, but it looks bad ass man!

  • catfood
    • April 28, 2015 at 1:58 PM
    • #24

    updated the workshop file to the most recent version. its barely playable since a part of bombspot B is missing but i thought i would share it anyways for shits and giggles: http://steamcommunity.com/sharedfiles/fi…s/?id=345171392

    I'll upload screenshots later.

  • catfood
    • April 28, 2015 at 11:19 PM
    • #25

    [Blocked Image: http://i.imgur.com/Bg7VE2K.jpg]

    [Blocked Image: http://i.imgur.com/WVrE6Fl.jpg]

    [Blocked Image: http://i.imgur.com/9415QDw.jpg]

    [Blocked Image: http://i.imgur.com/LClbROt.jpg]

    [Blocked Image: http://i.imgur.com/FX8uwtY.jpg]

  • SirK
    • April 29, 2015 at 9:59 AM
    • #26

    Awesome! Operation Boat here we come

  • jackophant
    • April 29, 2015 at 3:11 PM
    • #27

    What do you plan to do with the skybox?

  • catfood
    • April 30, 2015 at 2:25 AM
    • #28

    im gonna try to create a partly cloudy skybox. as if a storm just went by and the sun starts to shine again. it will be really dramatic.

  • cashed
    • April 30, 2015 at 3:35 AM
    • #29

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  • Vorontsov
    • April 30, 2015 at 5:25 PM
    • #30

    Hey catfood, I always get a huge boner from your process of making maps. Have you planned making a mini-tutorial or some explanation on how you go from greyboxing to fleshing out and then texture work and 3d models? Your 3d models also look great and just fit right into the map, but how do you make them perfect scale and such for CS:GO and how do you get them into CS:GO unless you use something like Wallworm in 3ds max. I heard of the .dxf but I'm not sure how to utilize it. Thanks.

  • Muffin
    • May 1, 2015 at 7:36 PM
    • #31

    I think catfood is like the greatest mapper of all time and deserves spots in future operations. Also, the block out map has a crate without collisions. It's the one underneath the crate you can walk through near t spawn

  • Bodd Jonar
    • May 1, 2015 at 7:53 PM
    • #32
    Quote from Muffin

    I think catfood is like the greatest mapper of all time and deserves spots in future operations. Also, the block out map has a crate without collisions. It's the one underneath the crate you can walk through near t spawn


    I still don't understand how none of his maps have made it into an operation....

  • TheGuma
    • May 1, 2015 at 9:58 PM
    • #33
    Quote from Bodd Jonar

    I still don't understand how none of his maps have made it into an operation....

    Catfood, if you are reading this, on Tulip you should remove the "layout" preview picture near CT spawn.

    Also, try to resort from putting your map logo in screenshots and overview pictures.

    It may sound stupid, but thank me later

  • hamilton5
    • October 3, 2015 at 10:31 AM
    • #34

    Tulip is still getting polished - awesome! shipped is going to be miles ahead. hope you get B figured out ! :)

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