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  4. Quake 3 15th Anniversary Contest

"Feel the Way You Hate" by Sean 'Scampie' Campbell

  • Scampie
  • November 20, 2014 at 11:47 AM
  • Scampie
    • November 20, 2014 at 11:47 AM
    • #1

    HI! I am super late


    I half-ass started when the contest was annouced, and then every game in existance was released and my mappery was sapped. I've also been confused with how large a map I need to make, but Sprony set me straight on that so I am revigorized and at the last minute going to make an effort to finish.


    Here are some editor screenshots of a blockout I will attempt to make pretty in the next week and a half! Good luck me.


    http://scampie.net/etc/wip/q3scamp15mc_wip1.jpg

    http://scampie.net/etc/wip/q3scamp15mc_wip2.jpg

    http://scampie.net/etc/wip/q3scamp15mc_wip3.jpg

  • Conrad Justin
    • November 20, 2014 at 9:59 PM
    • #2

    Good luck you. Toxic style! I think one of the things I really like about this competition that there is no style restrictions (perhaps) and everyone is creating something totally different. You might say: We are testing the old engine with new tricks.

  • Scampie
    • November 24, 2014 at 12:44 PM
    • #3

    Got a first pass through a couple areas. Still so much to do!


    http://scampie.net/etc/wip/q3scamp15mc_wip4.jpg

    http://scampie.net/etc/wip/q3scamp15mc_wip5.jpg

  • fKd
    • November 24, 2014 at 7:49 PM
    • #4

    Rapid fire mode engaged! good stuff man.

  • Scampie
    • December 3, 2014 at 7:30 PM
    • #5

    ugggghhh I finished.


    Had a bit of a scare this morning. Added some last little touchs, and that suddenly put me over MAX_MAP_VISIBILITY in vis, because I had been lazy with detail brushes (AKA... didn't bother ). So, I had to quickly caulk and detail things, using what I thought would be a good method of filtering out detail brushes in radiant, and making brushes into details as I caulked their unseen faces...


    I'm sure some of you have seen what happens when you do this... You accidentally get a bunch of filtered out brushes you still have selected and end up texturing them all in caulk... So I ended up having to quickly retexture a bunch of stuff a couple hours before deadline and quite honestly ended up skipping a ton of detail brushes I should have done, and there's a bunch of faces which should be caulked which are not simply because I had to rush to repair with some time to spare It compiled though, and r_speeds are still acceptible, but I could've done a better job had I simply not been lazy with my detail brushes at the start.


    Honestly, that's the story of this map for me "I rushed and could do better". I feel the map turned out too wide and long due to how I was originally doing the blockout and I should've chopped it down some more. Plus, I stuck to that blockout brushwork too tightly without any really interesting architecture because of how quickly I needed to get things together. Had I not wasted a month-so before I actually got down to business, I could've fixed both of those. Didn't even playtest, just went by my own gut instinct because I rushed so much!


    OH WELLS! Live and learn. Lesson is "Go map. Stop playing silly video games"


    Screenshots:

    http://scampie.net/etc/mapshots/q3_q3scamp15mc1.jpg

    http://scampie.net/etc/mapshots/q3_q3scamp15mc2.jpg

    http://scampie.net/etc/mapshots/q3_q3scamp15mc3.jpg

    http://scampie.net/etc/mapshots/q3_q3scamp15mc4.jpg

    http://scampie.net/etc/mapshots/q3_q3scamp15mc5.jpg


    Download: http://scampie.net/files/maps/q3scamp15mc.zip

  • Sprony
    • December 3, 2014 at 8:52 PM
    • #6

    Good to see you still made it in time. Respect!

  • General Vivi
    • December 5, 2014 at 9:06 AM
    • #7

    Nice work sean!

  • Scampie
    • December 5, 2014 at 9:09 PM
    • #8

    THANK YOU MOJICA

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