Hey,
Introduction
Since ~3 months im now working on my second (the first one I scrapped fast tho) map.
The background story is, the government has a secret nuclear facility built on a small island, and terrorists have 2 goals:
A) To blow up the bomb storage (tarned as a abandoned farm)
B) To blow up the bomb facility that is hidden in the mountains
BTW the spots are switched on the screenshots, I'll change that somewhat later.
A bit of map theory:
A (the barn) is supposed to be a big site, in which aim, nades and slow play are encouraged.
The site is quite easy to hold for CT's since there are only 3 entrances (2 main, 1 more like a spot, like the nuke squeaky door) and they are all easily smokeable and in general easy to watch. The terrorists tho can take it slow and concentrate on taking the site since the CT's have long rotation ways. (Thus balancing easy hold with time for the T's).
B (the facility) is a CQC site with a lot of spots where the CT's can be, but easily rushable/nadeable for the T's especially since they have a height advantage.
To balance this, the rotation time for the CT's is really short, so if the T's don't hurry up they'll get punished for it.
My hope is that the 2 sites give different strategies a possibility (Slow taking, sniping, being calm and patient <-> Rushing, nading as a team (e.g. communicating where to throw smokes, molotovs and nades), suprising the enemie).
The mid is something that may look a bit strange to most of you, T's actually arrive first on it, opposed to most mids where CT's have the advantage. But the rotation ways are very laid back and the CT's have a choice of playing defensive or aggressive (back or front rafter).
Thus, I only tested this map with a few friends who are not really the best choice for balance testing, so maybe the whole wall of text is bullshit, but at least I hope it turns out this way.
Ignore all above, I decided to rebuild the map
Overview
A site:
Mid:
B site:







