Hey guys
I've been asked to do a talk on Level Design at a University for some first year Games Design students. It will take place in 9 days time, and I'm bricking it! I've been preparing, reading, revising and learning as much as I can, but I'm still unclear about how to approach it and stretch out a talk for over an hour without just rambling incoherently. I'm thinking about using one of my previous projects to help explain some things, perhaps show work in progress shots from start to finish. Some subjects and central themes I've thought about covering are:
- Developing a level from start to finish
- Covering different development phases such as initial design, greyboxing, playtesting, iteration, moving into polishing the level and optimising
- Do's and dont's from my own experience
- Good ways of gaining experience
- What its like working in a professional environment
- Benefits of modding
- How to Mapcore
I feel somewhat out of place, most of what I know came from my amateur/hobbyist experience, I'm sure there will be a lot of things more knowledgeable people will disagree with me on.
I would like to ask if anyone has some advice about how to handle this, and what you would expect from lecture on level design. If you were going to a talk about level design, what would you like to hear or learn about, what areas would you want the speaker to go in-depth to? Do you have any suggestions on key areas of level design I should focus on?
Perhaps some of you have given talks or lectures yourself and have a few tips about how to approach it, or have some examples of some good presentations. literally any bit of help or insight would be great, I promise to sneak a hurg in somewhere in return! I've never done any public speaking before, so this is really nerve-wracking for me and I could really use some support.
Thanks Core
Red