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Bullet Time Arena (CS:GO Custom Gamemode)

  • Anth
  • November 17, 2014 at 8:34 AM
  • Anth
    • November 17, 2014 at 8:34 AM
    • #1

    Hi all!

    It's been a while since I posted on Mapcore, I've been completing exams and have now finished them as well as school forever!

    Now that it's time to get back in to finishing off my I thought I would make a small map to get back in to working with Hammer!


    Today I present to everyone "bt_arena". This is a custom game mode I got from an idea on /r/globaloffensive where someone asked if a mod was available that basically enabled "bullet time" in CS:GO. So this got me thinking about making an arena style map with Deagles and Knives only at about 70% of the game's normal speed.


    How it works.

    -At the start of the round, a logic_auto triggers the server command host_timescale 0.7 to be triggered 6 seconds after players spawn in, this allows for the freeze time to not take forever (hooray!).

    -For the same reason as the 6 second delay at the beginning of the round, as soon as the round ends the game speed goes back up to 100% to stop the round end screen from going on forever.


    Screenshots

    Quote

    [Blocked Image: http://i.imgur.com/NrQNbTO.png]


    [Blocked Image: http://i.imgur.com/IdRoZo6.png]


    [Blocked Image: http://i.imgur.com/fjLdtmY.png]


    [Blocked Image: http://i.imgur.com/1vqTIKi.png]


    [Blocked Image: http://i.imgur.com/HWYVJLl.png]


    [Blocked Image: http://i.imgur.com/b3q9cxH.png]


    [Blocked Image: http://i.imgur.com/wwa8TX7.png]

    Display More


    Credits:


    /u/mylolname for the idea


    Workshop Link: Download


    bt_arena.zip

  • Vaya
    • November 17, 2014 at 1:07 PM
    • #2

    Have you tested this idea?


    I don't see how it would slow the 'bullets' as they don't exist in the engine. It's more like a Laser line that calculates if the gun would hit the other player.

  • Puddy
    • November 17, 2014 at 2:13 PM
    • #3
    Quote from Vaya

    Have you tested this idea?


    I don't see how it would slow the 'bullets' as they don't exist in the engine. It's more like a Laser line that calculates if the gun would hit the other player.


    I think it's more about everything being slow-mo in general.

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