Hello Mapcorians,
I'm sorta new here and just wanted to post a cs:go map I've been working on. I've primarily been working on solidifing the layout as it's been though many reiderations already, the lastest showing signs of promise. I'd really like to log more time playtesting before I start on any real art passes and theming of the level.
I've collaborated with a few of my buddies that play competitivly to work out the timings and understand that nothing is set in stone.
a few things to note about the level:
- There are 3 major routes with a upper level cooridor that can be used to rotate between bombsites.
- If both teams head for bombsite A it must be fought for, much like bombsite B on Dust II. Teams can reach the main room at B bombsite at about the same time depending on their spawn point. There are some minor alternate routes that can be used to access B and spread the opposing team out.
- Bombsite B can be setup and protected by CT's very quickly. This will force the T's to tacfully breech that site or rotate to A site if heavly guarded and defended.
- There are 2 flanks that CT's can hit T's with at both sites. If they use the upper cooridor through the B site stairs they can flank T's heading to the B back hall. If they go through Mid they can flank T's that are heading to A.
- Nav mesh has been tweeked but bots will be bots... CTbots usually stick togehter an go one route instead of splitting up and protecting sites each site as they should.
- The current lighting is just temporary placeholders so players can see.
- The map will take place mostly underground facilioty with some mini vistas to the skybox.
- Again, please keep in mind that NO art pass has been done yet. This is simply to test the layout. Cover crates will be replaced with models and textures will be custom made. (if there are any texture artist that would like to help with the level please shoot me a PM)
- I already have an idea for the theme, I will release that info once the layout gets locked.
Link to workshop page:
http://steamcommunity.com/sharedfiles/fi…s/?id=302037835
I'd very much like to get a good 5v5 going to playtest. If you are interested, please sub to the map and play offline with bots or with friends to familiarize yourself with the routes and layout. Maybe later this week or over the weekend we can organize a proper 30 min playtest.
Please let me know what you think.






