Even though I learned a little bit from videos/pictures from this program, what is brushing? Can someone explain?
Microbrush 3 (brush modeler for HL2)
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A brush in this context is just a graphical primitive of which you use many to build game levels.
From the conceptual viewpoint, it's just a set of planes that intersect with each other, and what you see are the polygons computed from that. (Each plane denotes an infinite half space with a solid side and an air side, and the resulting shape is the intersection of the solid sides of those half spaces.)
Because of how it is computed, it can't have a concave shape, so it can't have a face that looks like the letter L.
Cutting a brush in pieces just means copy-pasting it and adding new planes to the original and the copy.
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The grid is becoming a little easier to use.
I think I can release a new version soon, with that Quake 3 map support and stuff.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy. -
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Are you telling me you can use this to create natural looking terrain without using brushes? So no more trisouping?
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In the Quake 3 world with curved patch meshes at least. I have no concept for HL2-style displacement surfaces yet.
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So the new version, with Quake 3 map support and a hacky version of Aeon's bevel tool (from quake3world.com), is available here (Microbrush-3-wip-2015-...zip): http://shrinker.beyond-veils.de/projects/IterationX/Microbrush3/
Might have to hit F5 once because screw the browser cache mechanisms.

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Just added a patch addressing a crash and other stuff. You can find it on the project page.
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I don't understand the relation between the first 30 second of video and the subsequent awesomeness of the displacement that follows
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Winter is coming, the days are getting shorter... so there is more night time to spend programming.
View auto focus lock:
[Blocked Image: http://shrinker.beyond-veils.de/temp15f/2015-09-25%20Mb3%20autofocus%20lock.png]Experimenting with a transparency mode, which is a bit like wireframe:
[Blocked Image: http://shrinker.beyond-veils.de/temp15f/2015-09-23%20Mb3%20wireframe.png] -
The new version is now available for download from the project page: http://shrinker.beyond-veils.de/projects/IterationX/Microbrush3/
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And I've just released another new version, with the drag facing planes tool finally implemented.
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A new version (Microbrush-3-wip-2015-11-24.zip) with undo/redo support (ctrl+z, ctrl+y) is now available at http://shrinker.beyond-veils.de/projects/IterationX/Microbrush3/ .
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Ctrl+F5 on http://shrinker.beyond-veils.de/projects/IterationX/Microbrush3/ to see the new version (2015-12-08).
Changes:
* Fixed an undo/redo-related crash when closing a world or the editor
* Added logging for the modeling tools - you now get live feedback on deltas, dimensions, counts, etc.
* Extended the help system (comes up when you press F1 while hovering over a window, then rightclick on something) to display relevant currently bound shortcuts (main menu and Mb3 tools)
* Deleting the selection set 1/2 is now properly undoable
* Help messages and error messages are now displayed in the log even if the respective plugin is deactivated in the log
* Modal tools are now canceled by nonmodal tools, too (e.g. making a box is canceled when deleting the selection)
* The main menu now has a button explaining the not so obvious window controls
* For better performance, the brush shader is now reused when a world is closed and then a new world created or opened
* Extended the FAQ a bit
* Bound opening a .mb3txt file to Ctrl+O (you can change that stuff in config.cfg)
* Bound opening the toolbar to F10 (horizontal) and Shift+F10 (vertical) -
Whoa, what happened to the first post in this thread? I don't remember merely writing "Hello." o_o
My website is moving from http://shrinker.beyond-veils.de/ to http://shrinker.seriouszone.com/
So the project site is now http://shrinker.seriouszone.com/projects/IterationX/Microbrush3/
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Adding different render modes that can be switched to on the fly.
The black wireframe mode is actually a fake, rendered on the polygon faces using a shader.
http://www.youtube.com/watch?v=rJRFM-SchYYThe next version will have a font based on Adobe Source Code Pro.
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A new version is available for download.
* Added a tool to switch render modes
* Added a tool to layout views
* Added a better font
* Thinned viewport borders
* Polished some thingsThis is from a scene I've built:
[Blocked Image: https://pbs.twimg.com/media/CdJDfyyWIAADTsr.jpg:orig]
This is from a friend:
[Blocked Image: https://pbs.twimg.com/media/CcaeipkWIAA3WAi.jpg:orig]
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My first ever textured scene in Microbrush.
/emoticons/[email protected] 2x" title=":)" width="15"> -
What does this actually do ? A "Hello" on your main post doesn't tell much.
/emoticons/[email protected] 2x" title=":)" width="15"> -
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