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Microbrush 3 (brush modeler for HL2)

  • Shrinker
  • November 9, 2014 at 3:47 PM
  • Lynxx
    • January 29, 2015 at 11:02 PM
    • #21

    Even though I learned a little bit from videos/pictures from this program, what is brushing? Can someone explain?

  • Shrinker
    • January 30, 2015 at 4:26 PM
    • #22

    A brush in this context is just a graphical primitive of which you use many to build game levels.

    From the conceptual viewpoint, it's just a set of planes that intersect with each other, and what you see are the polygons computed from that. (Each plane denotes an infinite half space with a solid side and an air side, and the resulting shape is the intersection of the solid sides of those half spaces.)

    Because of how it is computed, it can't have a concave shape, so it can't have a face that looks like the letter L.

    Cutting a brush in pieces just means copy-pasting it and adding new planes to the original and the copy.

  • Shrinker
    • January 31, 2015 at 9:21 PM
    • #23

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  • Shrinker
    • February 4, 2015 at 9:48 PM
    • #24

    The grid is becoming a little easier to use.

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    I think I can release a new version soon, with that Quake 3 map support and stuff.

  • Sprony
    • February 7, 2015 at 10:41 AM
    • #25
    Quote from Shrinker

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    Are you telling me you can use this to create natural looking terrain without using brushes? So no more trisouping?

  • Shrinker
    • February 7, 2015 at 11:15 PM
    • #26

    In the Quake 3 world with curved patch meshes at least. I have no concept for HL2-style displacement surfaces yet.

  • Sprony
    • February 8, 2015 at 9:59 AM
    • #27
    Quote from Shrinker

    In the Quake 3 world with curved patch meshes at least. I have no concept for HL2-style displacement surfaces yet.


    I'm talking Quake 3 here. I'm very interested now

  • Shrinker
    • February 9, 2015 at 8:59 PM
    • #28

    So the new version, with Quake 3 map support and a hacky version of Aeon's bevel tool (from quake3world.com), is available here (Microbrush-3-wip-2015-...zip): http://shrinker.beyond-veils.de/projects/IterationX/Microbrush3/

    Might have to hit F5 once because screw the browser cache mechanisms. :/

  • Shrinker
    • May 14, 2015 at 3:57 PM
    • #29

    Just added a patch addressing a crash and other stuff. You can find it on the project page.

  • blackdog
    • May 14, 2015 at 8:10 PM
    • #30

    I don't understand the relation between the first 30 second of video and the subsequent awesomeness of the displacement that follows

  • Shrinker
    • September 25, 2015 at 8:15 PM
    • #31

    Winter is coming, the days are getting shorter... so there is more night time to spend programming.


    View auto focus lock:
    [Blocked Image: http://shrinker.beyond-veils.de/temp15f/2015-09-25%20Mb3%20autofocus%20lock.png]


    Experimenting with a transparency mode, which is a bit like wireframe:
    [Blocked Image: http://shrinker.beyond-veils.de/temp15f/2015-09-23%20Mb3%20wireframe.png]

  • Shrinker
    • October 3, 2015 at 3:04 PM
    • #32

    The new version is now available for download from the project page: http://shrinker.beyond-veils.de/projects/IterationX/Microbrush3/

  • Shrinker
    • November 15, 2015 at 7:29 PM
    • #33

    And I've just released another new version, with the drag facing planes tool finally implemented.

  • Shrinker
    • November 24, 2015 at 7:47 PM
    • #34

    A new version (Microbrush-3-wip-2015-11-24.zip) with undo/redo support (ctrl+z, ctrl+y) is now available at http://shrinker.beyond-veils.de/projects/IterationX/Microbrush3/ .

  • Shrinker
    • December 8, 2015 at 11:01 PM
    • #35

    Ctrl+F5 on http://shrinker.beyond-veils.de/projects/IterationX/Microbrush3/ to see the new version (2015-12-08).
    Changes:
    * Fixed an undo/redo-related crash when closing a world or the editor
    * Added logging for the modeling tools - you now get live feedback on deltas, dimensions, counts, etc.
    * Extended the help system (comes up when you press F1 while hovering over a window, then rightclick on something) to display relevant currently bound shortcuts (main menu and Mb3 tools)
    * Deleting the selection set 1/2 is now properly undoable
    * Help messages and error messages are now displayed in the log even if the respective plugin is deactivated in the log
    * Modal tools are now canceled by nonmodal tools, too (e.g. making a box is canceled when deleting the selection)
    * The main menu now has a button explaining the not so obvious window controls
    * For better performance, the brush shader is now reused when a world is closed and then a new world created or opened
    * Extended the FAQ a bit
    * Bound opening a .mb3txt file to Ctrl+O (you can change that stuff in config.cfg)
    * Bound opening the toolbar to F10 (horizontal) and Shift+F10 (vertical)

  • Shrinker
    • December 20, 2015 at 12:15 PM
    • #36

    Whoa, what happened to the first post in this thread? I don't remember merely writing "Hello." o_o

    My website is moving from http://shrinker.beyond-veils.de/ to http://shrinker.seriouszone.com/

    So the project site is now http://shrinker.seriouszone.com/projects/IterationX/Microbrush3/

  • Shrinker
    • January 25, 2016 at 12:38 AM
    • #37

    Adding different render modes that can be switched to on the fly.
    The black wireframe mode is actually a fake, rendered on the polygon faces using a shader.
    http://www.youtube.com/watch?v=rJRFM-SchYY

    The next version will have a font based on Adobe Source Code Pro.

  • Shrinker
    • March 10, 2016 at 8:21 PM
    • #38

    A new version is available for download.
    * Added a tool to switch render modes
    * Added a tool to layout views
    * Added a better font
    * Thinned viewport borders
    * Polished some things

    This is from a scene I've built:

    [Blocked Image: https://pbs.twimg.com/media/CdJDfyyWIAADTsr.jpg:orig]

    This is from a friend:

    [Blocked Image: https://pbs.twimg.com/media/CcaeipkWIAA3WAi.jpg:orig]

  • Shrinker
    • March 29, 2016 at 12:37 AM
    • #39

    My first ever textured scene in Microbrush. /emoticons/[email protected] 2x" title=":)" width="15">

  • JSadones
    • March 29, 2016 at 6:41 PM
    • #40

    What does this actually do ? A "Hello" on your main post doesn't tell much. /emoticons/[email protected] 2x" title=":)" width="15">

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