1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Overwatch

  • Mazy
  • November 7, 2014 at 8:06 PM
  • AlexM
    • December 20, 2016 at 1:05 AM
    • #821

    If I win 7 of 10 placement matches is that bad? Is a score of 1700 expected after that?

    After getting that rank I got nonstop wins until 2100 and then hit my first loss.

  • -HP-
    • December 20, 2016 at 1:32 AM
    • #822
    Quote from AlexM

    24 minutes ago, AlexM said: If I win 7 of 10 placement matches is that bad? Is a score of 1700 expected after that?

    After getting that rank I got nonstop wins until 2100 and then hit my first loss.

    If you win all 10 matches, it don't necessarily mean you'll be grand master. There's many factors.

  • AlexM
    • December 20, 2016 at 1:42 AM
    • #823

    I was under the impression that 2500 is average. Is that correct?

    It could very well be that I'm terrible :D

  • -HP-
    • December 20, 2016 at 1:57 AM
    • #824
    Quote from AlexM

    18 minutes ago, AlexM said: I was under the impression that 2500 is average. Is that correct?

    It could very well be that I'm terrible :D

    Yeah, i guess you can say that 2500 sits right in the middle if this data is to be trusted

    http://masteroverwatch.com/leaderboards/p…ory/skillrating


    I'm trying to get to Master, but fuck me it's hard... Game got a lot more fun once I got to high plat / diamond.

    http://masteroverwatch.com/profile/pc/us/HPi-11143

  • Tisky
    • December 20, 2016 at 5:01 AM
    • #825

    Just got Diamond!! Fuck it was good, especially since i climbed togehter with a friend who mains bastion.. .on every map.

  • Minos
    • December 20, 2016 at 6:09 PM
    • #826

    Started to post some of my environment work, today is ilios :) Remember that our maps are made mostly by Mapcorians and they are a team effort!

    [Blocked Image: https://cdna0.artstation.com/p/assets/image….jpg?1482206583]

    https://www.artstation.com/artwork/25bng

  • ics
    • December 21, 2016 at 4:12 AM
    • #827

    I like the visual look of that level a lot that Minos posted. It's interesting to see how Overwatch maps are released detailed as this one is.

    I know from personal experience that if this would have been a Valve map for Team Fortress 2, it would have been considered too busy for the art part and not accepted as is, so the players and the game is easier to read and comprehend.

  • ShockaPop
    • December 21, 2016 at 6:50 AM
    • #828
    Quote from ics

    2 hours ago, ics said: I know from personal experience that if this would have been a Valve map for Team Fortress 2, it would have been considered too busy for the art part and not accepted as is, so the players and the game is easier to read and comprehend.

    In TF2, enemy team's players aren't highlighted with red outline and their names, which IMO makes a huge difference in noticing players.

  • tomm
    • December 21, 2016 at 7:26 AM
    • #829
    Quote from Minos

    13 hours ago, Minos said: Started to post some of my environment work, today is ilios :) Remember that our maps are made mostly by Mapcorians and they are a team effort!

    https://www.artstation.com/artwork/25bng

    would it be too much to ask for some brief explanation on how texturing in overwatch works? do you use multiple UV sets? if so, what are they used for? Do you blend in details solely via vertex colors? do you fake AO in any way? how do those sweet normal mapped corners work, are they just a bunch of trim textures?

    the teal building to the left in the pic above for example, is that dirt in the corners mapped in via separate UV set? stuff like that :)

    it's probably really obvious but I'd still like to hear about it from someone way more experienced than me.

  • Jetsetlemming
    • December 21, 2016 at 7:50 AM
    • #830

    My favorite map, as far as details/visuals go, is Dorado. There's a fish near the map start, laying on a table, that flops if you shoot it. :)

  • Sprony
    • December 21, 2016 at 8:14 AM
    • #831

    http://www.eurogamer.net/articles/2016-…r-gay-character

    I'm very upset to learn that Tracer is gay. That completely ruins my chances.

  • Minos
    • December 21, 2016 at 8:11 PM
    • #832
    Quote from tomm

    12 hours ago, tomm said: would it be too much to ask for some brief explanation on how texturing in overwatch works? do you use multiple UV sets? if so, what are they used for? Do you blend in details solely via vertex colors? do you fake AO in any way? how do those sweet normal mapped corners work, are they just a bunch of trim textures?

    the teal building to the left in the pic above for example, is that dirt in the corners mapped in via separate UV set? stuff like that :)

    it's probably really obvious but I'd still like to hear about it from someone way more experienced than me.

    Unfortunately I can't go into details but you would be surprised how obvious everything is, and judging from your questions you already know the answers ;) One thing I can say is that we don't have any "esoteric" tech that other engines don't have. As for the corners, it's not much different than this http://polycount.com/discussion/175…rmal-map-decals

    Alright, part 2, Lijiang Tower :)

    https://www.artstation.com/artwork/overwatch-lijiang-tower

    [Blocked Image: https://cdnb1.artstation.com/p/assets/image….jpg?1482214391]

  • FMPONE
    • December 22, 2016 at 3:30 AM
    • #833
    Quote from Minos

    7 hours ago, Minos said: Unfortunately I can't go into details but you would be surprised how obvious everything is, and judging from your questions you already know the answers ;) One thing I can say is that we don't have any "esoteric" tech that other engines don't have. As for the corners, it's not much different than this http://polycount.com/discussion/175…rmal-map-decals

    Alright, part 2, Lijiang Tower :)

    https://www.artstation.com/artwork/overwatch-lijiang-tower

    [Blocked Image: https://cdnb1.artstation.com/p/assets/images/images/004/302/813/large/thiago-klafke-screenshot-16-12-19-13-31-47-000.jpg?1482214391]

    Ooh, cool tutorial :D

    That is a really killer skybox!

  • ElectroSheep
    • December 22, 2016 at 1:25 PM
    • #834

    Making solo or duo since yesterday; Jumping from 2100 to 2800. High winstreak really make a lot of points ^^

  • Minos
    • December 22, 2016 at 7:53 PM
    • #835

    Another map, this time Eichenwalde :)

    https://www.artstation.com/artwork/overwatch-eichenwalde[Blocked Image: https://cdna0.artstation.com/p/assets/image….jpg?1482215260]

  • Tisky
    • December 23, 2016 at 4:54 PM
    • #836

    Middle of a competative game, suddenly im kicked out into the menus? Click Re-Join match and nothing happens. So restart game quick, boom. Suspended. What tha fuck happened???

  • Minos
    • December 23, 2016 at 7:12 PM
    • #837

    The last of my Overwatch environment spam for now, Nepal!

    [Blocked Image: https://cdnb3.artstation.com/p/assets/image….jpg?1482214759]

    https://www.artstation.com/artwork/Wz9JE

  • OrnateBaboon
    • December 24, 2016 at 8:32 PM
    • #838

    Please spam away! Last two are my favourite.

    With all the professional work that has been displayed on Mapcore recently, it makes me think that there should be a "professional pimpage thread" or something similar. For those that don't play Overwatch, it might be easy to miss work like this, especially after a few pages of new comments.

  • Quotingmc
    • December 25, 2016 at 12:52 PM
    • #839

    Got a copy today as a gift from my parents! Can't wait to start playing.

  • K
    • December 26, 2016 at 2:17 PM
    • #840

    @Minos This is...

    [Blocked Image: http://i.imgur.com/yNsAUvJ.gif]

    Amazing work, Minos, congrats! :)

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Why is data science needed

    shilpa
    July 17, 2026 at 12:39 PM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™