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Overwatch

  • Mazy
  • November 7, 2014 at 8:06 PM
  • Puddy
    • July 5, 2016 at 8:36 AM
    • #561
    Quote from Pampers

    7 hours ago, Pampers said: The ranking system is probably a bit off in the beginning and is slowly adjusting as more people get their ranks and are playing more

    Agreed. Competitive has been out one week and it's... rough. I would wait and see how blizz follows up.

  • Taylor
    • July 5, 2016 at 10:23 AM
    • #562

    50 is average. The system is 0-100 and you start 45-55 based on placements.

    Getting only a tenth of a level for winning was because the enemy team left. It's extremely frustrating after a big loss streak to get so little for finally pulling out a win. It's not "off," you can deny people rank xp by rage quitting.

  • Taylor
    • July 5, 2016 at 10:53 AM
    • #563

    Edit: It doesn't use damage or medals. But it does punish healers.

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  • Bastion
    • July 6, 2016 at 6:10 PM
    • #564

    The official EU Overwatch twitter just posted a tweet about a medic sniper rifle.


    Just so happens that design is the same as the sniper from the character 'Sombra' who from the making of Overwatch video, is a support sniper.

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  • Jetsetlemming
    • July 6, 2016 at 9:33 PM
    • #565
    Quote from Taylor

    On 7/5/2016 at 5:53 AM, Taylor said: Edit: It doesn't use damage or medals. But it does punish healers.

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    Well that explains it. I reached a high of 59 rank a few days ago, and then lost most of a rank per every loss, and had a streak of bad luck with people raging about composition and being dumb. I went from 59 to 52 in a single evening, and have been consistently matched up with way worse players, and had way less enjoyable games ever since. In a rare good game yesterday, incredibly well matched, we went back and forth in Egypt for four rounds each before finally winning by holding the first point. I played Mercy on attack, Symmetra on defense. Got over 7000 experience... and less than 1/3 of a rank at the end.


    I really like playing the support characters, all four really (even if one should definitely be in Defense instead), but I also really don't like playing with the people I've been matching with ever since my rank dropped so far. :|

  • Bastion
    • July 7, 2016 at 7:18 PM
    • #566

    At this point I have stopped playing most heroes and settled to healers only.

    Been having a great time now.

  • Jetsetlemming
    • July 7, 2016 at 10:33 PM
    • #567

    Lost three ranks in two matches. The more it happens the worse and worse games are getting, and the faster it's dropping. This is the platonic ideal of unfun at this point, fuck competitive this shit is broken.

  • AlexM
    • July 8, 2016 at 6:16 AM
    • #568

    I wish Genjis ult would switch to thirdperson. I can't really get melee right from that view.

    Shadow warrior did a decent job as well as the new Doom but I don't know if those would go over so well in a multiplayer situation.

  • Chimeray
    • July 8, 2016 at 9:01 AM
    • #569

    OK so I think this game is great, bought it for PC first to play over lunch and now that I'm on vacation and want to play with my buddies overseas I bought it for PS4 as well BUT... The controls are absolutely atrocious on console :( I don't know if it's input lag or just how the accelleration/dead zones work but something is SUPER off. Since the latest patch it's a little bit better but it's still noticably worse than other games. Been playing a lot of Uncharted 4 and MGS lately and those sticks are on point, dayum! I know they're not exactly FPS but I played a lot of COD and Halo back in the day and I was never struggling so much with moving the crosshair in a reliable way.

    Anyone else has trouble with it? :( Any of you devs know if there's more improvements coming?

  • Puddy
    • July 9, 2016 at 9:49 PM
    • #570

    [Blocked Image: http://i.imgur.com/c3U3VFb.png]

    wat


    111%?

  • MaanMan
    • July 9, 2016 at 10:20 PM
    • #571
    Quote from Puddy

    23 minutes ago, Puddy said: [Blocked Image: http://i.imgur.com/c3U3VFb.png]

    wat


    http://# Hide contents 111%?

    I'm guessing the game calculates the kill participation using a formal like this (Kills + Assists) / (Enemy Total Deaths). I believe when someone is killed they are not dead until they respawn. So if the enemy mercy revives a player, you can get two kills off of their one death.

  • Jetsetlemming
    • July 10, 2016 at 6:23 PM
    • #572
    Quote from MaanMan

    20 hours ago, MaanMan said: I'm guessing the game calculates the kill participation using a formal like this (Kills + Assists) / (Enemy Total Deaths). I believe when someone is killed they are not dead until they respawn. So if the enemy mercy revives a player, you can get two kills off of their one death.

    Getting killed and revived resets counters for things that reset like "do x in one life," kill streaks, Zarya's energy, etc. Weird that it wouldn't count for the overall game stats when it still counts for all that stuff.

  • Jetsetlemming
    • July 11, 2016 at 11:58 PM
    • #573

    My losing streak continues, despite every game being typically extremely close, down to overtime in sudden death mostly. That would suggest a very well matched team, actually, and I typically have all silvers and golds for my team, but the game keeps enormously punishing me after every single game, no matter how close, no matter if I'm the team MVP on a game that was lost only by a hair. One entire rank's value, every single game, even though the ranks are supposed to be averages so you'd think changes would slow way down around 50. Instead I'm down to 45, from 59. In the most recent game, playing as Zenyatta, I had gold in healing, eliminations, *and* damage (over 20k dealt over the course of four rounds and sudden death). Surely that suggests a disparity in skill between me and my team, but nope, full rank's value lost anyway. Blizz don't care.

    I should probably quit, should've quit before it ever even got this bad, but I still play once in a while, trying to get that pre-streak spark back. I had so much fun in my placement matches and first dozen after that. ;( This whole summer season has been completely ruined. Ugh, Blizzard. Stop tricking me into liking a game and then hurting me like this, I'm not into bsdm, not in videogames anyway!

  • Pampers
    • July 12, 2016 at 9:19 PM
    • #574

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    https://playoverwatch.com/en-us/heroes/ana/

  • Bastion
    • July 13, 2016 at 12:07 AM
    • #575

    Been playing her for a few matches.

    Healing rifle works well, heals for a fair amount and you don't need to be scoped to provide healing or damage.

    Her grenade is also really good, mostly use it to keep hp up for myself or for when Zarya ults to bind our team together.

    Tranq is not bad, I get a few hits every so often, unless your aim is good, save it for tanks.

    Ultimate is alright, although unless your team coordinates, it tends to be worthless.

  • Puddy
    • July 13, 2016 at 8:49 AM
    • #576
    Quote from Pampers

    11 hours ago, Pampers said:

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    https://playoverwatch.com/en-us/heroes/ana/

    Cool! And since Pharah is my most played character...

    HI MOM!!!!!!!!

  • Taylor
    • July 13, 2016 at 11:00 AM
    • #577

    D.va buffs sound absolutely ridiculous.

    Too bad people still won't shoot that turret or bastion you're pointing your defense matrix at.

  • Vaya
    • July 13, 2016 at 11:59 AM
    • #578

    Self-Destruct

    [*] Ultimate cost decreased by 15% [*] Explosion delay reduced from 4 seconds to 3 seconds [*] Explosion no longer damages D.Va (the player who activates it) [/list]

    @'RZL@Terri@rosk@Puddy

    we can call this one the vaya patch :D

  • ShockaPop
    • July 13, 2016 at 12:18 PM
    • #579

    I think the D. Va being immune to her self-destruct blast is just not needed. Junkrat, Pharah, Bastion and Tracer can be killed by their own ultimate, why make a change to this rule? It will make very unfair situations, where D. Va can hold the cart while using the mech as a shield before blast, then clear the area with the blast, call a new mech and keep on going. The other buffs are already big enough to make her almost a one-star hero in difficulty.

  • Vaya
    • July 13, 2016 at 12:20 PM
    • #580

    yeah I agree. I was killed by the ult a stupid amount of times before (when I was a good distance away)

    I think they should of reduced the damage or added falloff for D.va.

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