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Overwatch

  • Mazy
  • November 7, 2014 at 8:06 PM
  • Guest
    • June 2, 2016 at 11:25 PM
    • #421

    Yeah, it's a great pub game but I think the game's systems really do come alive when you play with friends or just with people using their mics.

    I played with a full group a couple of days ago and it was easily the most fun I'd had with the game. We played for like 6 hours, and my sessions with this game are usually pretty short (surprisingly) when I'm playing solo. It just kind feels lonely when playing solo sometimes, like as if I'm just playing a deathmatch or something with no real teamwork. This will probably get evened out as the "launch" playerbase gets replaced with the more dedicated players sticking with the game willing to use their mics etc. That's why I think it's great that competitive didn't launch right away so you don't get a bunch of mic-less pubbers queueing up for competitive treating it like League of Legends or w/e. Much like csgo, you really need to communicate with the entire team over voice chat if you want to win consistently.

  • Jetsetlemming
    • June 3, 2016 at 1:41 AM
    • #422

    I have a lot of fun in pub games depending on my character. Mei is great, Reinhardt can be surprisingly okay because he's hueg and very visible, extra with his shield, so people actually gravitate towards you. Pharah's okay if the other team doesn't have an actually good sniper.

    The only enjoyable support character is Lucio in most matches because he doesn't have to pay attention to his team at all, it's all just passive effects.

  • 2d-chris
    • June 3, 2016 at 1:56 AM
    • #423
    Quote from Jetsetlemming

    15 minutes ago, Jetsetlemming said: I have a lot of fun in pub games depending on my character. Mei is great, Reinhardt can be surprisingly okay because he's hueg and very visible, extra with his shield, so people actually gravitate towards you. Pharah's okay if the other team doesn't have an actually good sniper.

    The only enjoyable support character is Lucio in most matches because he doesn't have to pay attention to his team at all, it's all just passive effects.

    Nawww, lucio needs to keep a good eye on his team to do well, need to be at the right place and in line of sight, need to support others by knocking back tanks etc, disrupting, swapping songs all the time to give teammates the correct advantage (sticking on heal all the time in battle isn't always the best tactic)

    I've played 99% Lucio, he's very in depth to play him well. Positioning relative to your team is super critical and skillful.

  • Jetsetlemming
    • June 3, 2016 at 2:10 AM
    • #424

    Ideally, yeah, but I mean you don't need your team to enjoy playing as him, because he heals/buffs himself and can shove people away. Mercy needs her team to think about her, as does Zarya and a few others, or it gets frustrating.

  • -HP-
    • June 3, 2016 at 2:15 AM
    • #425
    Quote from Jetsetlemming

    4 minutes ago, Jetsetlemming said: Ideally, yeah, but I mean you don't need your team to enjoy playing as him, because he heals/buffs himself and can shove people away. Mercy needs her team to think about her, as does Zarya and a few others, or it gets frustrating.

    Right, but the counterwheight for that is that Mercy can full heal a tank in a matter of a couple seconds. With Lucio's passive heal it would take you much longer, that's why I actually tend to gravitate more towards Mercy than Lucio when my team needs support.

  • Sentura
    • June 3, 2016 at 10:44 AM
    • #426

    [Blocked Image: https://pics.onsizzle.com/oh-hi-noon-2612327.png]

  • Taylor
    • June 3, 2016 at 11:28 PM
    • #427

    https://masteroverwatch.com/profile/shared/b616932dfc37cc2d

    Exciting.

    We did a full on 6v6 custom game at work today. Destiny eat your heart out.

  • Bastion
    • June 4, 2016 at 12:24 AM
    • #428

    Quick question, are there any places we can go to get competitive style games yet? Fancy trying out a competitive style Overwatch game but the Comp update is not coming out for a couple weeks yet.

  • Pampers
    • June 4, 2016 at 12:31 AM
    • #429

    Does mapcore have a Discord server?

  • Jetsetlemming
    • June 4, 2016 at 11:05 AM
    • #430

    As I play and learn more some of my issues/complaints get addressed by experience.

    D.Va felt very frustrating outside of her suit bc of how long you have to wait, until I realized you can recharge it in like five seconds if you can land blaster shots on the enemy.

    Mei can be countered simply by looking for her, like you would a Reaper. If you see her coming, she's not a threat at all, not really, but she's small and sneaky. I honestly feel like, instead of nerfing her at all, Blizzard could just make the damage indicator/locator effect on-screen more obvious/clear so you can find where she's shooting you from faster, and that'd clear it up.

    Junkrat is super fun and personable, but his ultimate kinda blows (lol pun). Sure, if it goes well it almost always gets Play of the Game, but you can actually just shoot the fucking thing and it dies almost instantly. It doesn't even explode on death if it's shot. They should probably change that because having your ult literally do NOTHING is really frustrating. Even when McGee gets shot during Deadeye he gets to keep 50% of his ult meter. Either give it more health (it is a rubber tire after all, not like it's something fragile), or probably better, make it blow up when shot, imo.

    For a complaint the game hasn't addressed, I have games with two widowmakers on my team more often than I do games with one healer. Widowmaker sucks, and even when she's not there initially the game actually says "Warning: No snipers" and so probably two people will switch. At least Hanzo has his utilities that help them team more often, but a bad widowmaker will use tactical visor like once total, and never throw a poison mine. The snipers would be okay, I guess, if the game was bigger than 6v6, but having someone getting 5% accuracy on a sniper character, standing nowhere near the objectives, is a bigger handicap here than usual in team FPS.


    Edit: Speaking of snipers, why does it specify when you have no snipers on top of looking for defense characters, same for builders, but it doesn't call attention to no medics on top of the general support category? A Zenyatta or a Symettra is not a replacement for a Mercy or Lucio.

  • Taylor
    • June 4, 2016 at 12:47 PM
    • #431

    Junkrat ultimate is one of the strongest in the game. It has a gigantic blast radius, kills anyone - including a full health Reinhardt and has absolutely no risk associated with it because you're 2 miles away. If it gets blown up then tough titties. McCree also shouldn't keep 50% meter. Fuck McCree.

    Zenyatta isn't so bad, but yeah Symmetra is a builder and it's frustrating when people think because "No Supports" has disappeared we don't need a healer.

  • tomm
    • June 4, 2016 at 1:21 PM
    • #432

    you have to be creative with junkrat's ulti, climb up stuff and jump from height, use it when there's chaos.

    Also having more than 1 support is the way to go imo. And dont play alone obviously.

    Zenyatta is a great 2nd support pick, he's a beast in the right hands.

    he has no footsteps and many people don't use this to their advantage, I managed to sneak up to widowmaker on route66 several times and head-shot her upclose, most satisfying kills ever.

  • Jetsetlemming
    • June 4, 2016 at 7:55 PM
    • #433

    Like I said, when Junkrat's ult works it works really well, but its incredibly fragility puts it in a skill level that seems pretty out of place with the rest of the game. Nobody else has to work quite that hard, not for an ultimate.

  • Corwin
    • June 4, 2016 at 8:40 PM
    • #434
    Quote from Jetsetlemming

    45 minutes ago, Jetsetlemming said: Like I said, when Junkrat's ult works it works really well, but its incredibly fragility puts it in a skill level that seems pretty out of place with the rest of the game. Nobody else has to work quite that hard, not for an ultimate.

    Not sure that's true, many ultimates rely on precise timing to work (Phara needs to wait for people to be busy or she gets shot down, McCree fails a lot of times because enemies get a chance to move out of view, etc.) and Junkrat's falls into that same category. Trigger it while your team does a push, and not too far from the enemy team so they don't have time to fall back or disperse, and you have as much chance than those other heroes with timing-based ultimates I think. Also the fact that you can keep operating it even after having died means you can do like the other heroes and trigger it in the urgency of an intense battle by sacrificing yourself for the big payoff.

    I'm more annoyed by Reinhart's ultimate that has the nasty habit of not hitting enemies clearly in its range, because the ground effect does not match 1 to 1 the actual people that are going to be affected (especially on stuff like stairs and slopes) so it's quite annoying to trigger it with 3 people in view to try and save the day and only hit the first one because he's on the exact same plane as yourself.

  • Jetsetlemming
    • June 4, 2016 at 8:49 PM
    • #435

    Yeah, but Pharah and McCree's ults can do something, just not the full effect, if they get shot in the middle of it, it isn't an all-or-nothing, that's what I mean. There's no partial effect for Junkrat, like there might be if the tire exploded when shot.

  • Corwin
    • June 4, 2016 at 9:07 PM
    • #436
    Quote from Jetsetlemming

    16 minutes ago, Jetsetlemming said: Yeah, but Pharah and McCree's ults can do something, just not the full effect, if they get shot in the middle of it, it isn't an all-or-nothing, that's what I mean. There's no partial effect for Junkrat, like there might be if the tire exploded when shot.

    Fair point, but I think that's balanced by the fact that if he fails he doesn't necessarily dies, so can keep playing without respawning at the other side of the map like those other heroes. Anyway, I guess I'm not particularly concerned about his ult, I do fail them from time to time but I manage to get kills with most. I think allowing it to explode on getting shot would break the risk/reward system in place here, where you've sometimes got 1 or 2 characters in range but they're shooting at the tire and you have to decide whether to push forward and potentially blow up more of them, at the risk of getting shot and doing nothing, vs. blowing it up now and having those kills for sure. That sort of quick decision making is important for the game to stay interesting me thinks

  • Bastion
    • June 4, 2016 at 9:37 PM
    • #437

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  • Taylor
    • June 4, 2016 at 9:37 PM
    • #438

    Mmh, I think the partial effect is that you are not dead (probably). It's very hard for some people to solo the tire, it does more damage than anything but D.va's mech, and the long duration means the enemy team are scattered for a long time after its announcement. It has outplay potential because it is so disastrous when used correctly. During a fight on an objective it's absolutely lethal because people can't split their time between attackers and the instant kill wheel that has a blast radius larger than the point/payload.

    Anyway, I recorded 30m of footage to test OBS so have an extremely shitty 44s video of some hooks I did.

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  • -HP-
    • June 4, 2016 at 10:32 PM
    • #439
    Quote from Jetsetlemming

    11 hours ago, Jetsetlemming said: Junkrat is super fun and personable, but his ultimate kinda blows (lol pun). Sure, if it goes well it almost always gets Play of the Game, but you can actually just shoot the fucking thing and it dies almost instantly. It doesn't even explode on death if it's shot. They should probably change that because having your ult literally do NOTHING is really frustrating. Even when McGee gets shot during Deadeye he gets to keep 50% of his ult meter. Either give it more health (it is a rubber tire after all, not like it's something fragile), or probably better, make it blow up when shot, imo.

    Back in the beta, junkrats ult had a lot less health but it would blow up if it got shot by the other team. But that made it way too powerful of an ult.

  • Jetsetlemming
    • June 4, 2016 at 10:42 PM
    • #440
    Quote from Bastion

    1 hour ago, Bastion said:

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    Lol like I'm gonna listen to anybody talk about anything this minor for forty minutes

    Hideo Kojima knows how to be timely better than this dude

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