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PB_HelipadEscape

  • sixbyseven
  • November 7, 2014 at 4:08 PM
  • sixbyseven
    • November 7, 2014 at 4:08 PM
    • #1

    (okay, so I made up the "PB" prefix, but it feels necessary in this forum ...)


    Hi folks! I'd like to share my first finished map in a loooong time. Amazingly had the willpower to stick with it and go all the way! That doesn't happen often. Probably only because I absolutely had to finish this for a multiplayer demo map (UFPS and Photon Networking). Also, the simple, old-school geo was a lot of fun to build. Stickin' to that grid, only 90 and 45 degree angles, really satisfies my OCD needs, ha.


    The entire map took about...5 total days, 8-12 hours a day, I think. Over about a month of on/off work. Looking forward to thoughts, critique, feedback, etc. Still time to edit some things if need be, before this is officially "done".


    In a hurry right now, but I'll try to post more info later, including a gigantic step-by-step document time lapse of the level construction!


    Thanks for looking!


    Webplayer- http://bit.ly/1uDwK3F

    Windows .exe build (much better!)- http://bit.ly/1u6A2Ll


    Special thanks to UFPS (http://www.visionpunk.com) and Game Textures (http://www.gametextures.com)


    Screenshots:


    [Blocked Image: http://www.protoolsforunity3d.com/linked_images/…opFromFront.jpg]

    [Blocked Image: http://www.protoolsforunity3d.com/linked_images/…TopFromRear.jpg]

    [Blocked Image: http://www.protoolsforunity3d.com/linked_images/…ardCorridor.jpg]

    [Blocked Image: http://www.protoolsforunity3d.com/linked_images/…0w_Corridor.jpg]

    [Blocked Image: http://www.protoolsforunity3d.com/linked_images/…0w_Elevator.jpg]

    [Blocked Image: http://www.protoolsforunity3d.com/linked_images/…padDarkSide.jpg]

    [Blocked Image: http://www.protoolsforunity3d.com/linked_images/…nnerHallway.jpg]

    [Blocked Image: http://www.protoolsforunity3d.com/linked_images/…gAtRearSide.jpg]

    [Blocked Image: http://www.protoolsforunity3d.com/linked_images/…ngIntoInner.jpg]

    [Blocked Image: http://www.protoolsforunity3d.com/linked_images/…ideStairway.jpg]

    [Blocked Image: http://www.protoolsforunity3d.com/linked_images/…TowardFront.jpg]

  • spence
    • November 7, 2014 at 8:46 PM
    • #2

    It's a cool little demo and the layout is neat, but I feel like visually it suffers a little bit if you're looking at it from a functional standpoint. Particularly I'm talking about the crates, they don't make me feel like I'm near a helipad (or a rooftop, for that matter). Ventilation equipment, rails for a window washing platform...surely there are better things which belong on a roof than crates! Perhaps this isn't the sort of feedback you're looking for though (particularly if there aren't so many assets to work with )

    The layout works, though. Only two small notes from me:

    I kept falling through this small set of stairs and out of the map (but only when I ran up the stairs...not down...)

    Also, you may want to add a kill/teleport volume below the map so the player doesn't just keep falling if they jump off the roof.

  • sixbyseven
    • November 7, 2014 at 10:05 PM
    • #3

    It's a cool little demo and the layout is neat


    Thanks!


    but I feel like visually it suffers a little bit if you're looking at it from a functional standpoint. Particularly I'm talking about the crates, they don't make me feel like I'm near a helipad (or a rooftop, for that matter). Ventilation equipment, rails for a window washing platform...surely there are better things which belong on a roof than crates!


    Unfortunately (as you guessed), those crates are all I had to work with for detail meshes in this map, ha. Various reasons, mainly being it'll be distributed to many in full source (not Source, just source) format, and so I can't include anything special...


    Perhaps this isn't the sort of feedback you're looking for though (particularly if there aren't so many assets to work with )


    Nope, that's good feedback! I'm going to work up a "private" version of the map with full detail meshes, effects, better shaders, etc, to really pop. Knowing that someone agrees the lack of proper machinery/etc is a big deal, is helpful.

    The layout works, though.


    Good! That'll be really put to the test later on, when it goes full multiplayer. I'll post a link to that, if I remember, when it happens

    I kept falling through this small set of stairs and out of the map (but only when I ran up the stairs...not down...)


    That's very strange- I'll have to check it out, thanks!

  • sixbyseven
    • November 8, 2014 at 3:16 AM
    • #4

    Okay, just updated with:


    -Fixed collision

    -Splat-plane to kill player if jumping off building (tsk tsk)

    -Less obnoxious credits/branding (required for the demo)


    Webplayer: http://bit.ly/10rJVb9

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