Been working on this on and off since the summer (hence the name). The map is located inside of a business park with a companies servers/infrastructure being the target.
[Blocked Image: http://i.imgur.com/6nnqbAm.jpg]
Overview
[Blocked Image: http://i.imgur.com/saZMhCn.jpg]
Tspawn
[Blocked Image: http://i.imgur.com/l1GvUAU.jpg]
Ct spawn
[Blocked Image: http://i.imgur.com/CrkjvnV.jpg]
Bombsite A (sever room with surrounding office space)
[Blocked Image: http://i.imgur.com/vkrgRgb.jpg]
Long path to B (more cover may be required)
[Blocked Image: http://i.imgur.com/4kcdWp1.jpg]
B site (Power generator) [Blocked Image: http://i.imgur.com/2JegdqX.jpg] T side
Current Challenges
- Map may be overly simple at present
- Layout Needs to be reviewed in terms of Chokes and Spawn areas
- Lighting that doesn't look like the map is located on the surface of the sun
- Radar's Y axis is screwed (misaligned both top and bottom)
- Making map look good. Currently looks like duploland ![]()
- repeating textures make my eyes bleed.
- Models need to be created for server racking. I've never done modelling ![]()
- Find a better map name
Current Risks
- Hammer breaks my map when I add a 3d skybox (most common issue for me) ![]()
- I find a map-breaking design issue and give up
Hoping to get a WIP workshop link up soon so I can get some feedback before moving onto playtests.