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[cs:go] de_log

  • catfood
  • November 2, 2014 at 1:21 PM
  • esspho
    • November 8, 2014 at 7:11 PM
    • #21

    nice trailer. you could have put the log-logo in it since it looks pretty neat.

  • El_Exodus
    • November 8, 2014 at 9:59 PM
    • #22

    After i've seen catfoods trailer earlier, it itched me and i had to create my own one for de_log. A few hours later, there is this:


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    I hope you like it

    €: Enjoy with 60fps in 1080p. (May take a bit untill processing is finished)

  • Budfudlucker
    • December 1, 2014 at 7:26 AM
    • #23

    Great map cat

  • Deathy
    • May 27, 2015 at 9:54 AM
    • #24

    Since it is in the Bloodhound operation now: Dude, I am actually sad, that I didn't see this map before.

    Really awesome in both terms, looks and gameplay. One of my favourites alongside Zoo in the operation.

  • Recki
    • May 27, 2015 at 4:33 PM
    • #25

    As this thread is already revived, I just want to give my short feedback aswell:

    I just played this map in matchmaking and enjoyed every second of it! The map looks so pretty and you can play it really good, as T and CT. It didn't feel like it was one-sided at all and I think everyone, atleast on my team, enjoyed the atmosphere and the gameplay.

    Congratulations on getting into the operation!

  • 2d-chris
    • May 27, 2015 at 5:22 PM
    • #26

    Did the Captain play this map yet?

    Jokes aside, looks good, wood it play well in a clan game? Definitely cutting edge, right enough phuns, bark to work. You tree what I did there?

  • text_fish
    • May 27, 2015 at 10:45 PM
    • #27

    'grats on the operation catfood! Well deserved.

    In case it hasn't been brought to your attention yet, somebody posted this clipping issue on Reddit: http://www.reddit.com/r/GlobalOffens…l_walk_on_logs/

  • Squad
    • May 28, 2015 at 5:22 PM
    • #28

    This one too. Weird as hell :P

  • Vaya
    • May 28, 2015 at 6:41 PM
    • #29

    does nodraw block the bomb? :)

  • catfood
    • May 28, 2015 at 6:53 PM
    • #30

    yes it does

  • text_fish
    • May 28, 2015 at 7:30 PM
    • #31
    Quote from Squad

    This one too. Weird as hell

    That's really odd! Is there a seam in the displacements there?

    You could place a bomb reset underneath the displacement for now, but I guess that's a temporary fix at best!

  • catfood
    • May 29, 2015 at 10:15 AM
    • #32

    didnt have time to try to reproduce it. but that sounds like a good solution

  • Vaya
    • May 29, 2015 at 1:37 PM
    • #33

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    one for a quick fix

  • Bastion
    • May 29, 2015 at 2:15 PM
    • #34

    The map is a lot of fun to play on I have to say, great work!

  • Adam108CZ
    • May 30, 2015 at 9:52 PM
    • #35

    I really like your map. Good work!

    Unfortunately, there are no callouts and so often (especially when we don't play as a team) it's very confusing. So I craeted my own callout map - It's based on our callouts we use with friends, but, yeah, about 5 of them I made up during creating it. Maybe you can some of them add to the game?

    If you have alternative names or anything else to say let me know!


  • esspho
    • May 31, 2015 at 2:15 AM
    • #36

    So much awesome! Congrats Catfood!

  • Adam108CZ
    • May 31, 2015 at 12:12 PM
    • #37

    some boost spots


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  • JorisCeoen
    • June 1, 2015 at 6:47 PM
    • #38

    Hey, finally man, you got your place in the operation :D you damn well deserved it!

  • catfood
    • June 3, 2015 at 10:50 AM
    • #39

    thanks man, and thanks for pointing out those bug videos

  • El_Exodus
    • June 3, 2015 at 1:30 PM
    • #40

    I think you should edit your radar image and remove the CT and T letters, it doesn't really look professional imho. Maybe insert buy-areas and bombzones instead like in the radar of other maps.

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