1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. Quake 3 15th Anniversary Contest

Goldleaf by Pat Howard

  • pat h
  • October 25, 2014 at 4:42 PM
  • pat h
    • October 25, 2014 at 4:42 PM
    • #1

    [Blocked Image: https://dl.dropboxusercontent.com/u/3305662/base…leaf_teaser.jpg]


    UPDATE: finally finished! can't believe it's over. here's the download - enjoy.


    https://dl.dropboxusercontent.com/u/3305662/baseq3/pk3s/goldleaf.pk3


    --


    hey everyone. i am definitely gonna be submitting something, even if i have to fail out of school to do it! i am currently working out some small problems with my layout. i'm trying to make something a little on the larger side to meet the 4-8 player requirement.


    i'm revisiting an old theme from a couple years ago that never got past the layout stage. that map was called echoes, so i'm taking the name, but everything else, i.e. the layout and brushwork, will be new.


    i'll keep ya posted

  • Hipshot
    • October 25, 2014 at 4:57 PM
    • #2

    I'm looking forward to this pat, I'm glad to see both you and fkd around here!

  • Sprony
    • October 25, 2014 at 8:27 PM
    • #3

    Yeah man, it's great that you guys signed up. Was about to unleash Hipshot on you to persuade you

  • fKd
    • October 26, 2014 at 2:18 AM
    • #4

    Good to see you check in Pat, im sure you'll make something cool!

  • pat h
    • October 30, 2014 at 2:15 AM
    • #5

    layout finished - wooot!



    this one was a pain in the ass to get working. i had to go through four versions before i got something i was happy with. there are still some things i would like to tweak but i'm going to move on to making things look pretty now.

  • Hipshot
    • October 30, 2014 at 10:34 AM
    • #6

    Now, show us some nice graphics Pat!

  • fKd
    • November 11, 2014 at 7:41 AM
    • #7

    Yeah Pat, where the progress shots at Bet the layouts another goodin!

  • pat h
    • November 12, 2014 at 6:11 PM
    • #8

    nothing to see yet. still working out the theme. as usual, i wasted a couple weeks trying to go for something photorealistic and then realized i didn't have anywhere near the assets to pull it off in competition time.


    changing directions and going simpler now, e.g. q3dm6-style. i want something that people will see and think of classic quake. in the end, gameplay is king, so i think i will be relying more on the strength of my layout than on complicated graphics.


    attached is a shot of what i am thinking about scrapping.

  • phantazm11
    • November 12, 2014 at 7:21 PM
    • #9

    Too bad you are thinking about scrapping it..Looks great. If you do decide to keep some of those structures, feel free to use the Wiindsong textures if you want

  • pat h
    • November 13, 2014 at 2:52 AM
    • #10

    yeah, i think i am gonna salvage it. i found some other textures i can use... it should be interesting


    thanks for the support!

  • phantazm11
    • November 13, 2014 at 3:48 AM
    • #11

    Anytime...I know whatever you come up with will look fantastic

  • fKd
    • November 13, 2014 at 9:48 AM
    • #12

    yeah man salvage it, plus with a little lighting magic etc that brush work will look really strong. amped for another pat h map.

  • pat h
    • November 17, 2014 at 4:51 AM
    • #13

    you guys are the best


    here's a quick screenie - kind of. i'm keeping things mysterious for now with a filter shot. stay tuned for the big reveal once lighting gets done.

  • Hipshot
    • November 17, 2014 at 7:29 AM
    • #14

    Worst - post a real screenshot Pat =)


    I use the same filter for my levelshots though =/

  • pat h
    • November 17, 2014 at 5:19 PM
    • #15

    lol. patience! real screens coming.

  • pat h
    • November 20, 2014 at 2:27 AM
    • #16

    screenshot!


    not totally done detailing this area yet but thought it was worth showing.


    edit: a few more words on this... the visual goal of my map is to create a tech theme without all the usual tech assets, e.g. crates, pipes, and vents, but instead to create somewhat more classical roman/byzantine-inspired architecture and then find a way to texture it tech. that said, it won't all be vaults, domes, and arches - i am not holding myself back from adding some futuristic geometry into the mix. the area that you are looking at, however, was heavily inspired by st. bart's church in manhattan, which i happily discovered on a recent walk through midtown.


    as per usual in my development process, the theme has taken a major turn from what i initially set out to do, and the title will probably change as it no longer fits the map.

  • Hipshot
    • November 20, 2014 at 1:20 PM
    • #17

    That looks really fun!

  • Conrad Justin
    • November 20, 2014 at 9:55 PM
    • #18

    Looks like futuristic romanesque architecture. I like the simple geometric design. How did you managed such staircase? Brushwork? Whats the height of each step? 8?

  • pat h
    • November 20, 2014 at 11:33 PM
    • #19

    thanks. about the staircase - yes and yes. basically i just started with a spiral ramp made of patches to get a feel for how large each step should be in the brush spiral staircase, and then just eyeballed it.

  • phantazm11
    • November 21, 2014 at 1:15 AM
    • #20

    That's too cool Pat. Loving that architecture!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™