1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. Quake 3 15th Anniversary Contest

Goldleaf by Pat Howard

  • pat h
  • October 25, 2014 at 4:42 PM
  • pat h
    • November 24, 2014 at 2:26 AM
    • #21

    a little hallway action, fresh out of the oven


  • fKd
    • November 24, 2014 at 3:28 AM
    • #22

    great patches work dude. keep em coming!

  • pat h
    • November 25, 2014 at 5:03 AM
    • #23

    mh room below the area i just showed. (it's a little dark right now.)

  • phantazm11
    • November 25, 2014 at 5:57 AM
    • #24

    Looks great Pat!

  • pat h
    • November 26, 2014 at 4:36 AM
    • #25

    thanks . here are a couple more areas done today. i'll try to post shots almost every night until the end of the comp. hope i can get done with the brushwork soon so i can focus on fixing up the lighting.


  • pat h
    • November 27, 2014 at 6:59 AM
    • #26

    so close to done! then i just gotta debug this thing...


  • Hipshot
    • November 27, 2014 at 8:15 AM
    • #27

    Pretty with the water =)

  • pat h
    • November 29, 2014 at 1:27 AM
    • #28

    inside the dome

  • pat h
    • November 29, 2014 at 5:53 AM
    • #29

    the cityscape

  • pat h
    • November 30, 2014 at 4:37 AM
    • #30

    well, i think this is one of the only areas that i still haven't shown


  • pat h
    • December 1, 2014 at 10:12 PM
    • #31

    after a record-breaking list of leaks, this map is all sealed up, hinted, and performing quite well (max r_speeds ~15k).

  • pat h
    • December 3, 2014 at 2:12 PM
    • #32

    bump! download link is in the

  • phantazm11
    • December 4, 2014 at 1:36 AM
    • #33

    Finally had a chance to check this out.


    Great layout! This map has great flow and really cool fighting spaces! In fact, of all the maps I checked out it was the only one I finished an entire match on.


    Great architecture and a neat theme to. I love those gold leaves scattered everywhere

  • pat h
    • December 4, 2014 at 6:00 AM
    • #34

    thanks. i'm really glad you liked the gameplay so much. i spent a lot of time trying to get it right before i moved on to the art pass - so much so that i almost risked not finishing on time. but gameplay is king in my mind so that's a great compliment.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  3. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  4. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  5. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  6. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  7. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  8. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  9. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  10. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™