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Eternity Changes by Daniel "Nisse" Nilsson

  • Daniel Nilsson
  • October 21, 2014 at 8:21 PM
  • Obsidian
    • November 29, 2014 at 3:22 AM
    • #61

    The website has an archive of a lot of old versions:


    http://icculus.org/gtkradiant/downloads/

  • Daniel Nilsson
    • November 29, 2014 at 9:59 AM
    • #62

    I meant all the bspc.exe would be nice as a subcategory under tools.

  • Obsidian
    • December 1, 2014 at 1:43 AM
    • #63

    Ah, BSPC.exe was developed internally at id Software for a very long time due to a bunch of licensing issues and bot code. It was released with the Q3 source code GPL so it wasn't readily available in the past.

  • Daniel Nilsson
    • December 2, 2014 at 12:42 AM
    • #64

    New version here: https://www.dropbox.com/s/506z018ra0emza4/dmdn.pk3?dl=0

    Some screens and maybe vid tomorrow.

  • Daniel Nilsson
    • December 2, 2014 at 1:10 PM
    • #65

    Here's some new screens


    Started making the ground look more bridge:y in this area...
    [Blocked Image: http://i.imgur.com/zZadv6s.jpg]


    And hung some lights here and tried to make the statue pop-out more with the light falling on it
    [Blocked Image: http://i.imgur.com/iNhQwnE.jpg]

  • Daniel Nilsson
    • December 2, 2014 at 2:57 PM
    • #66

    And some gameplay:


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  • Conrad Justin
    • December 2, 2014 at 11:23 PM
    • #67

    Good work! I like it. Especially outside area. The map feels kinda spacious

  • Daniel Nilsson
    • December 3, 2014 at 4:09 PM
    • #68

    Here's what should be the final version and my first ever Quake map! If there's any problems with it please let me know asap!


    https://www.dropbox.com/s/kcxrtc6tiyflnb0/dmdn.zip?dl=0


    GG all!

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