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Tech Artist, Ubisoft Massive (Malmö, Sweden)

  • Sjonsson
  • October 21, 2014 at 10:20 AM
  • Sjonsson
    • October 21, 2014 at 10:20 AM
    • #1

    I have no connection to the actual position, just re-posting it for someone else to find here.

    http://www.massive.se/available-posi…7C8931F6B8ED434


    Quote

    About the position

    Join the companion team for Tom Clancy’s The Division™, and be part of creating a revolutionary companion experience. We are currently looking for a Tech Artist to join us in creating a ground breaking companion game, pushing the technical boundaries for mobile gaming.

    You will be part of the companion team, a tightly knit team of developers. Your tasks will vary between different areas, ranging from rigging to special effects. Quality and attention to detail is highly valued and you will work close to both programmers and artists.

    You should be self-motivated and have a professional attitude towards work and colleagues, as well as being able to both give and take constructive feedback.

    We can offer you a dynamic and fun environment, a friendly atmosphere, with a lot of creative colleagues and an exceptional quality of life in and outside of work!

    Responsibilities

    • High end and tablet effect asset creation
    • Animation and rig LOD work
    • Creation of scripts needed to improve workflows/pipeline
    • Act as a bridge between artists and programmers

    You as a candidate

    To suit this position you must have a passion for games and a solid understanding of game creation and the underlying tech. It’s important that you can work independently within your area of competence and at the same time you must be able to work well within a team. As a person you are creative, team-spirited and result oriented. You should have very high standards and a mindset to create the best games ever.

    Required skills and experience

    • At least +3 years of experience with tech art
    • Excellent understanding of an industry standard 3D modeling package, Maya is preferred
    • Excellent understanding of texture and material creation
    • Experience using node based applications
    • Good English communication skills
    • Solid scripting experience (mel, python or similar)
    • A strong artistic eye regardless of background
    • Team player, self-driven and highly motivated

    Additional skills

    • Rigging and animation experience
    • Knowledge of FX tools and post processing
    • Experience working with mobile platforms

    Please note that we will consider only the applications with portfolio included.

    About Massive

    Longing to be part of a fun, creative and passionate workplace? We can offer you this and more in a meritocratic environment with friendly atmosphere and some of the best craftsmen of the industry! On top of that we have great support from Ubisoft and uncompromising commitment to remain a top quality AAA development studio. Are you up for it? It’s time to come aboard for the ride!

    Massive Entertainment, a fully owned Ubisoft Entertainment studio, is a premier producer of games and interactive entertainment for the global market. The studio is located in Malmö, Sweden and has more than 250 passionate game developers working on several major titles of different genres. We take pride in our games and so far we have had great success with best selling games like World in Conflict, Assassin’s Creed Revelations and Far Cry 3. These titles have positioned the company as one of the most prominent development studios in the world.

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