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Hammer HDR Lighting Problem (black spots)

  • empmdk
  • October 21, 2014 at 4:21 AM
  • empmdk
    • October 21, 2014 at 4:21 AM
    • #1

    Annoying problem where black spots are appearing around the lit areas in my tunnels. I'm not seeing any leaks and moving around the light entities doesn't help. The "block light" brush I have above the model also seems to no longer have any effect. This is only happening when I compile with HDR. Light entities used are "light", "light_spot", and "env_lightglow".


    [Blocked Image: http://i.imgur.com/NTqNWHn.jpg]

  • Squad
    • October 21, 2014 at 7:38 AM
    • #2

    Seems like there are too many different lightmaps calculated for each face. Are any of the light entities switchable, or have you given them a name? It's a classic cause of this issue.

  • ElectroSheep
    • October 21, 2014 at 9:31 AM
    • #3

    Maybe you put a name on one on them (it turn the light to be dynamic) Already had that and that was because of something similar.

  • Spherix
    • October 21, 2014 at 11:30 AM
    • #4

    You cannot have triggerable / named lights when compiling HDR in CS:GO, it's buggy and creates a checkerboard pattern, which seems to be the case here.

  • empmdk
    • October 21, 2014 at 2:13 PM
    • #5

    It was a named spotlight I copied over from an old vmf, completely overlooked it. Thanks a lot

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