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  4. Quake 3 15th Anniversary Contest

"Skybridge" by Andrew Seyko (Shattered Fortress)

  • Shattered Fortress
  • October 19, 2014 at 7:33 PM
  • Shattered Fortress
    • October 19, 2014 at 7:33 PM
    • #1

    Count me in. I cannot believe Quake 3 is 15 years old. I used to play Quake 3 in High School all the time. That said, I have not played it in years. The weeks since being announced, I have mostly spent re-acquainting myself with Quake 3, studying the included maps and what elements work well. The last week I have been drawing up some sketches and white boarding some ideas on a high level, also spending time learning Radiant. WHITE BOARD IMAGE [Blocked Image: http://i.imgur.com/z3bGzVy.jpg] I have set some High Level goals in mind for Skybridge. Circular Layout. The map should flow well and avoid dead ends.Loose triangle of 3 unique areasOne strong Central ElementPlayer OrientationWeapon/Pickup and Map Control I am currently still working on the first iteration, and will post the map file later in the week. Here are some WIP screens. Updates will likely be on weekends, as that is when I will have to most time available. [Blocked Image: http://i.imgur.com/op0aowF.jpg] [Blocked Image: http://i.imgur.com/q9zArZj.jpg] [Blocked Image: http://i.imgur.com/ovNbSPe.jpg] [Blocked Image: http://i.imgur.com/LEsDszI.jpg] A central Control Tower/Center in the middle is the likely central element. The 3 major elements are going to be a Transit Hub, Dock area, and Processing Terminal.

  • Takkie
    • October 20, 2014 at 5:27 AM
    • #2

    Looks promising!

  • voyager
    • October 20, 2014 at 8:23 AM
    • #3

    I'm look forward for release version!

  • Sprony
    • November 10, 2014 at 4:01 PM
    • #4
    Quote from Shattered Fortress

    Count me in. I cannot believe Quake 3 is 15 years old. I used to play Quake 3 in High School all the time. That said, I have not played it in years. The weeks since being announced, I have mostly spent re-acquainting myself with Quake 3, studying the included maps and what elements work well. The last week I have been drawing up some sketches and white boarding some ideas on a high level, also spending time learning Radiant. WHITE BOARD IMAGE [Blocked Image: http://i.imgur.com/z3bGzVy.jpg] I have set some High Level goals in mind for Skybridge. Circular Layout. The map should flow well and avoid dead ends.Loose triangle of 3 unique areasOne strong Central ElementPlayer OrientationWeapon/Pickup and Map Control I am currently still working on the first iteration, and will post the map file later in the week. Here are some WIP screens. Updates will likely be on weekends, as that is when I will have to most time available. [Blocked Image: http://i.imgur.com/op0aowF.jpg] [Blocked Image: http://i.imgur.com/q9zArZj.jpg] [Blocked Image: http://i.imgur.com/ovNbSPe.jpg] [Blocked Image: http://i.imgur.com/LEsDszI.jpg] A central Control Tower/Center in the middle is the likely central element. The 3 major elements are going to be a Transit Hub, Dock area, and Processing Terminal.


    How are things progressing?

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