Hello! I started a new project called de_lock on october 10th. About 3 years ago, I had planned to make a 3 map L4D2 campaign with a boat thematic. It never saw the light of day unfortunately. However, I recycled two of the panic events into Bombsites.
BOMBSITE A: On the lighthouse's ground floor
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BOMBSITE B: On the boat waiting in the lock
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DAY 1:
I began a little sketch to determine where I would roughly put the bombsites. I decided to place the CT spawn next to the Lighthouse because it would facilitate the balancing act and it would be a perfect spot to have a dock where police boats would have landed. Using the lock's reference as a starting point, I placed the lock not too far from the Lighthouse. Inside the lighthouse, I wanted to use the spiral staircase & the first window for gameplay purposes. The lower and upper lock gates would serve as paths, one for CT's and one for T's. I also wanted the terrorists to follow the shoreline so that it's a clear and obvious path to the Lighthouse. No idea what happened to the sheet of paper ![]()
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I jumped straight into the editor and started to build the sketch. The first compile results:
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I was really pleased with the results. The jumps in and out of the Lighthouse proved to be fun. I just needed to find a way to connect everything together in Middle.
I took a screenshot of the top-down view to quickly fill in the remaining paths to have a better idea of what's next!
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