Hey guys!
Today I had a little discussion with a colleague of mine. He wants to create a CSGO map in order to be successful with it in one of the upcoming Operation packages. He asked me to show him some of the maps that were accepted before (he is NOT a CSGO mapper, but a very experienced Level Designer with Unity/3DSMax). He pointed out that most of them are very blocky and you can see brushes used instantly. His approach would be to create the whole level as a mix of numerous models instead of using brushes. Just like we do here at work with Unity. My question now, would that be a viable approach for the Source Engine? I never thought of NOT using brushes in CSGO maps.
Thx in advance
Cheers