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  4. Quake 3 15th Anniversary Contest

"Carnage grounds" by Roman "Z(Rus)" Saraev

  • Z(Rus)
  • October 12, 2014 at 5:32 PM
  • Thurnip
    • November 18, 2014 at 9:12 PM
    • #41

    i think the shadows are too hard, too dark.

    Are you planning more lights to change this?

    keep it on

  • Obsidian
    • November 19, 2014 at 5:27 AM
    • #42

    This map looks stunning!


    It's hard to tell how it will play from a gameplay perspective based on the screenshots, seems like a lot of symmetry which typically doesn't work very well for a deathmatch map.

  • Z(Rus)
    • November 19, 2014 at 8:27 AM
    • #43
    Quote from Thurnip

    i think the shadows are too hard, too dark.

    Are you planning more lights to change this?

    keep it on

    yes i want add some torches


    Quote from Obsidian

    This map looks stunning!


    It's hard to tell how it will play from a gameplay perspective based on the screenshots, seems like a lot of symmetry which typically doesn't work very well for a deathmatch map.

    symmetry can be broken using proper placement of items

  • Z(Rus)
    • November 19, 2014 at 11:41 AM
    • #44

    first floor textured


    [Blocked Image: http://f6.s.qip.ru/gt7AZAuB.png]

  • Z(Rus)
    • November 20, 2014 at 2:34 PM
    • #45

    [Blocked Image: http://f5.s.qip.ru/gt7AZAwD.png]

    [Blocked Image: http://f5.s.qip.ru/gt7AZAwE.png]

    [Blocked Image: http://f6.s.qip.ru/gt7AZAwF.png]

    [Blocked Image: http://f5.s.qip.ru/gt7AZAwG.png]


    almost finished texturing

  • Z(Rus)
    • November 20, 2014 at 9:48 PM
    • #46

    some testing

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  • Z(Rus)
    • November 23, 2014 at 8:04 AM
    • #47

    [Blocked Image: http://f6.s.qip.ru/~iaKRE38k.png]

  • Z(Rus)
    • November 23, 2014 at 11:11 AM
    • #48

    almost done but compilator crashed on light

    Quote
    Code
    Setting up
    Listening...
    === running build command ===
    "C:/Program Files (x86)/GtkRadiant 1.5.0/q3map2.exe" -v -connect 127.0.0.1:39000 -game quake3 -fs_basepath "E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena/" -fs_game baseq3 -light -faster "C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map"
    Connected.
    4 threads
    Q3Map         - v1.0r (c) 1999 Id Software Inc.
    Q3Map (ydnar) - v2.5.17
    GtkRadiant    - v1.5.0 Apr 26 2007 19:01:46
    Last one turns the lights off
    --- InitPaths ---
    VFS Init: E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena//baseq3/
    VFS Init: E:/Program Files (x86)/Steam/SteamApps/common/Quake 3 Arena//baseq3/
    
    
    --- Light ---
    Faster mode enabled
    Map has shader script C:/Users/ZEROMAPPING/Dropbox/mapping/q3/../scripts/q3map2_Carnage_g5.shader
    entering scripts/shaderlist.txt
    entering scripts/shaderlist.txt (2)
    entering scripts/base_button.shader
    entering scripts/base_door.shader
    entering scripts/base_floor.shader
    entering scripts/base_light.shader
    entering scripts/base_object.shader
    entering scripts/base_support.shader
    entering scripts/base_trim.shader
    entering scripts/base_wall.shader
    entering scripts/common.shader
    entering scripts/ctf.shader
    entering scripts/gothic_block.shader
    entering scripts/gothic_button.shader
    entering scripts/gothic_door.shader
    entering scripts/gothic_floor.shader
    entering scripts/gothic_light.shader
    entering scripts/gothic_trim.shader
    entering scripts/gothic_wall.shader
    entering scripts/liquids.shader
    entering scripts/organics.shader
    entering scripts/sfx.shader
    entering scripts/skin.shader
    entering scripts/skies.shader
          596 shaderInfo
    Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.bsp
    Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.srf
    --- LoadMapFile ---
    Loading C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map
    entering C:/Users/ZEROMAPPING/Dropbox/mapping/q3/Carnage_g5.map
            1 light entities
    --- SetupBrushes ---
         3343 opaque brushes
    --- SetupDirt ---
           48 dirtmap vectors
    --- SetupSurfaceLightmaps ---
        11341 surfaces
         9902 raw lightmaps
          287 surfaces vertex lit
        11054 surfaces lightmapped
         8967 planar surfaces lightmapped
         1449 non-planar surfaces lightmapped
          583 patches lightmapped
            0 planar patches lightmapped
    --- SetupTraceNodes ---
       627645 trace windings (158.02MB)
      1179330 trace triangles (98.97MB)
       321886 trace nodes (19.65MB)
       160944 leaf nodes (9.82MB)
            3 average windings per leaf node
           32 max trace depth
    --- SetupGrid ---
    Grid size = { 64, 64, 128 }
        94248 grid points
    --- CreateLights ---
    Sun: textures/skies/ascend4
    Connection closed.
    Display More
  • Z(Rus)
    • November 23, 2014 at 11:45 AM
    • #49

    it's good that i kept the old version of the map, now need resolve some problems with lava

  • Z(Rus)
    • November 23, 2014 at 3:41 PM
    • #50

    need to work on light

  • Z(Rus)
    • November 24, 2014 at 10:02 AM
    • #51

    need fix skybox, fix models, add bot clips and some bots entities

  • Conrad Justin
    • November 30, 2014 at 4:13 PM
    • #52

    Couldn't help but notice http://en.wikipedia.org/wiki/Pompeii 


    Your map sir has historical real background! Is it an Eruption of Vesuvius?


    Keep it up

  • Z(Rus)
    • December 3, 2014 at 6:58 PM
    • #53

    final/stable version: https://www.dropbox.com/s/jku6m3wfbmm0…arnage.pk3?dl=0


    may be a problem with bots, map is not so good optimized

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