I'm in.
Hope to finish it in time...
Love to get back into mapping.
btw. Real name: Johann Slee
I'm in.
Hope to finish it in time...
Love to get back into mapping.
btw. Real name: Johann Slee
Keywords: vertical, minimal
3 main battle areas
no models
Simple, functional architecture
Low on details
High on connectivity
Textured in stillness
Psychedelica for the dead
q3map2 fadeness
Working title: calkx
(caulk texture and aphex twin)
Altijd goed om Nederlanders hier te zien. Zet hem op man!
Ha, ja, hoi!
Leuk.
Gaat goed komen
Don't you hte it when you added a last piece of design to your map and it really adds to the gameplay but when you compile the .aas file it quits during the calculation of the splits...
I'm closing in on the bug, reduced the fault to one of 5 brushes... but now i need to get rid of it.
And time is ticking...
It is nice to realise that i really like mapping.
Download:
http://members.quicknet.nl/j.slee/maps/jas3dm5c.zip
I'm suprised i got something build in the time that i had...
Ok, picked up on a teleporter issue, on of my tele-exits should be turned 90 degrees.
You'll end up facing a wall now. ![]()
I'll fix this in a after-comp version ![]()
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