1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. Quake 3 15th Anniversary Contest

phantq3dm6 - Geotechnic - by Tom 'Phantazm11' Perryman

  • phantazm11
  • October 11, 2014 at 5:15 PM
  • Conrad Justin
    • December 3, 2014 at 12:53 AM
    • #41

    lots of WARNING: Generate Permanent Shader . MAX_SHADERS hit

    ERROR: DEFAULT_MODEL (sarge) failed to register

    -server shutdown-

    AAS shutdown

    RE_Shutdown (0)

    HUNK_Clear: reset hunk ok

  • phantazm11
    • December 3, 2014 at 3:33 AM
    • #42

    Well, this is going to have to be my final submission:


    http://www.phantazm11.com/content/downlo…dm6_mapcore.zip


    I lowered the trigger_hurt into the pit somewhat, making it more realistic when you get slaughtered, fixed the clipping at the pipes (it may be a little high now, but at least you don't get stuck), autoclipped the rest of the rock faces, reduced the size of a few textures, and optimized the map just a bit more.


    If anyone has the time, could you please check the download and make sure everything looks kosher?


    Good luck to everyone!!

  • pat h
    • December 3, 2014 at 11:20 AM
    • #43

    something i think you'll wanna fix

  • phantazm11
    • December 3, 2014 at 3:17 PM
    • #44

    Well crud, guess I will have to use my release candidate for my entry then.


    Good catch Pat! Thanks a ton for looking at this. I will finally have time to check out the other entries tonight. I can't wait to check out yours!

  • pat h
    • December 4, 2014 at 7:06 AM
    • #45

    a couple more things:


    1. the map could use another armor i think. if you draw a diagonal line through the layout, one half of the map holds the MH and the RA while the other half only has one YA and the Quad. how about putting a second YA by the "11" where the 50 health is now? that way there is something valuable there even when the quad is not around.


    2. it's too dark for me and it really affects my map learning process. it's no fun to memorize a layout in the dark. what compiler settings are you using? i think an extra radiosity bounce would actually do the trick quite nicely.


    one other small thing was i thought the RL would make more sense in the pit below where it currently is now, right in front of the bouncer.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™