1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Past Contests
  4. Quake 3 15th Anniversary Contest

dk_q3MC by Andrew 'dONKEY' Dunn

  • dONKEY
  • October 11, 2014 at 5:26 AM
  • dONKEY
    • October 11, 2014 at 5:26 AM
    • #1

    I'm in.


    No idea what I'm building, or what to call it, or anything about it...but I'm in


    dk

  • phantazm11
    • October 11, 2014 at 5:17 PM
    • #2

    o/ Whatever you decide to build, I can't wait to see it!

  • dONKEY
    • November 7, 2014 at 12:49 AM
    • #3

    I've been really really busy in RL the last few weeks. That said here is a shot of a very very alpha build:

    [Blocked Image: http://www.leveldk.co.uk/dk_mc/dk_mc_1.jpg]

  • Obsidian
    • November 10, 2014 at 6:25 PM
    • #4

    Pretty. Need some walls and some variance in height along those rocks.

  • Hipshot
    • November 11, 2014 at 3:55 AM
    • #5

    Yea, that is pretty, I don't know the status around this map now, but you could make a pretty cool "ravine" look here either from a bounce pad or some high point that allows you to see out over the rocky walls, kinda like this:


    [Blocked Image: http://i.imgur.com/mZ0dUSL.png]


    I would definitely try that out if you don't have any ideas or so =)

  • dONKEY
    • November 13, 2014 at 4:02 AM
    • #6

    The terrain part is a temporary model I needed to workout the layout. It's very WIP, with your suggestions, it'll get a lot tighter.

    Here is a shot of the (roughly) same area that I've been working up. The round platform will have a large coastal defence gun looking out over the bay below.

    Plenty to do, but at least I'm feeling the old inspiration again.


    [Blocked Image: http://www.leveldk.co.uk/dk_mc/dk_mc_2.jpg]

  • Hipshot
    • November 13, 2014 at 10:17 AM
    • #7

    I'm sure you are aware about railings like that and the annoyance when you get stuck, it's like, even if you make them passable, or make small ramps or similar, it's just the notion that you CAN bump in to them and so =/

    It's like in your Cores level, when I was running around it, I always thought about all that railing =)

  • dONKEY
    • November 13, 2014 at 10:57 AM
    • #8

    Haha, yes.

    This is for a focal point for the map, not a playable area. The railing on the walkway is to make sense of a clip wall that will stop players going for a swim.

  • phantazm11
    • November 13, 2014 at 7:33 PM
    • #9

    Looking good!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  3. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  4. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  5. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  6. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  7. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  8. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  9. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM
  10. Hello guys I used to go by ''Dabu'' here

    Thrik
    October 27, 2026 at 6:47 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™