Hello.
It's been many years since I did any Quake 3 mapping; largely in other games using its engine such as Elite Force/2. I graduated with a games degree nearly two years ago and have since been working as a software developer.
So why not?
I have some plans for this map. Looking to keep the scale of the map fairly small, but hopefully get some decent visuals in there. For once, I also want to do some proper iterative design with good process and log exactly how it all came together.
My project is being hosted in source control here: https://bitbucket.org/jameswilddev/machinatrium You may download the map, or scroll back through the commits to see how it came together. Right now there's not a lot to see.
Currently experimenting with the layout; I'll be making some notes after the jump about the design changes being made even this early.