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de_brewery [CS:GO]

  • Bolleten
  • October 10, 2014 at 7:24 PM
  • Bolleten
    • October 10, 2014 at 7:24 PM
    • #1

    Hello mapcore!

    This is my first post here and I just wanted to share a map I've been working on for a week!

    de_brewery

    I hope you like it and I would love to get some feedback.

    Steam workshop link: http://steamcommunity.com/sharedfiles/fi…s/?id=324803305

    // Bolleten

  • text_fish
    • October 10, 2014 at 7:43 PM
    • #2

    Can't play it atm, but looking at the screenshots I'd say that's a mighty strange choice of texture for the ground outside! I'd expect some sort of concrete or tarmac rather than rough rocky terrain in the middle of a city.

  • Bolleten
    • October 10, 2014 at 7:59 PM
    • #3

    Thats true text_fish! I was thinking about changing the skybox to mountains actually.

  • 'RZL
    • October 10, 2014 at 9:38 PM
    • #4
    Quote from Bolleten

    Thats true text_fish! I was thinking about changing the skybox to mountains actually.


    sorry, but that doesn't make your choice of texture any better.

  • Bolleten
    • October 10, 2014 at 10:46 PM
    • #5
    Quote

    sorry, but that doesn't make your choice of texture any better.

    Yeah thats true. I just liked the rock texture and stuck with it. But it's true it doesn't make much sense now when I think about it. Thanks for the input and I'm gonna see if I can find a better fitting texture.

  • Baggle!
    • October 11, 2014 at 12:10 AM
    • #6

    you should change the groud texture to some sort of concrete or tarmac blend and maybe a few more lights inside. apart form that it looks pretty good

  • Sprony
    • October 11, 2014 at 10:35 AM
    • #7

    Lose the skybox, replace it with a better one and add some real buildings outside the map to make it feel more real.

  • tomm
    • October 11, 2014 at 10:43 AM
    • #8

    also lighting, right now it's flat and boring, check how the official maps got it set up.

  • Bolleten
    • October 13, 2014 at 8:36 AM
    • #9

    Thanks for all the feedback!

    I'm gonna look into it this week and update my map.

  • Bolleten
    • October 16, 2014 at 12:51 PM
    • #10

    I just made a major update to my map with all the feedback I've gathered!

    Major update. 2014-10-16- New ground texture, changed to concrete- Baked in final light- Change to B bombsite, removed some wall and made a door into the house- New texture in T-house- Minor fixes to playerclip and props- Removed a wall in T-stairs at A-bombsite.- Added a skylight in the T-house at A-bombsite- Removed the ability to plant on the vehicles at A-bombsite- Fixed all the stairs, made them smaller- Lowered the skybox More to come:- Make a 3D skybox- Fix the overall lighting in the map- Fix some windows- Fixes to props / decals

    http://imgur.com/a/oSOCn

  • jackophant
    • October 21, 2014 at 10:11 AM
    • #11

    I still think the light needs to be... at least doubled. It's going to create lots of dark corners people will lurk in, and your map looks like it has a lot of corners. Speaking of gameplay, the scale seems to be on the large side of things, especially bombsite A and the marathon for Ts to get there.


    I feel you're relying too heavily on props to create flow in your map, and it should be more about brushwork. Also, have you used any references photography for breweries? They're very clean, sterile environments and fairly self contained where as this sprawls out a bit and lacks large copper fermentation tanks. May I suggest the Heineken brewery in Amsterdam for reference? It's an old brewery, but it's a tourist destination so plenty of images inside and out will be available.


    Alternatively, you could change the name if a huge theme overhaul isn't something you want to do.

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